Recent Posts

Vi blog.cpp

Posted by V on Sept. 30, 2007, 12:31 p.m.

#include <iostream>

int main()

{

int bloggage;

std::cout << "Bloggage";

Return 0;

}

g++ blog.cpp -o BLOG

./BLOG

Yeah, it's me again. I haven't talked in ages, since my internets have been extremely gay as of late. And I've been addicted to rumble fighter (Thanks SOOOOOOOO much, JakeX, my grades …

V

DDR engine?

Posted by Picc84 on Sept. 30, 2007, 12:26 p.m.

I figured becuase I have been away from the computer and GM for just so damn long *see last blog post* Im going to attempt to make a GOOD ffr clone. I see allot out there, and from allot of downloads I see where allot of people went wrong. Now …

Game Trailer

Posted by Kairos on Sept. 30, 2007, 10:09 a.m.

I suppose that provided enough content. Just to fill up, though…

I can finally focus on school now without any problems. Last year I had problems with precalc; I'm happy to say I no longer have any problems, since I'm taking statistics. Easy A - I'm just not good with …

GP2X and XMB_UI

Posted by stampede on Sept. 30, 2007, 3:42 a.m.

Compliments! Cryptic title, huh? Hopefully those words will come to your understanding after this short blog.

<img src="http://64digits.com/users/stampede/blog_gp2x.jpg" align="right">I'm pre-ordering new GP2X F-200 very soon. GP2X is a handheld gaming console, built on top of Linux and community ideology. Consoles system is open and everyone can write programs …

Crap.

Posted by Shork on Sept. 30, 2007, 1:42 a.m.

I just now checked the fps of my isometric engine. My latest incarnation attempts to calculate move ranges of a hypothetical character in a tactical RPG. I thought it was moving fairly slowly, so I added a line in the draw code to draw the fps, and it started at …

Some more PLatformed related stuff

Posted by Kenon on Sept. 30, 2007, 12:51 a.m.

What are all these boxes doing here?
-Spike

Time for more PLatformed related stuff. That means I'm interested, and I'll probably have a demo out soon.

This time, I'm here to announce 3 character designs I just sprited. They make their first appearance as the game's first mini-boss, and …

Guzu games?

Posted by guzu on Sept. 29, 2007, 10:03 p.m.

Ok, I finished the game Ninju. Yeah, after more than 2 years.

I only found the file a month or two ago. So, whatever =

Here: http://64digits.com/games/index.php?cmd=view_game&id=694

I also have a problem continuing making a game I called Jewel King because of GM7 registration thing. Man, it is annoying …

Game Update - Platform Shooter

Posted by wiredbomb0 on Sept. 29, 2007, 8:32 p.m.

I've recently been working on a game, that is a platform shooter. You can get serveral different weapons (from pistol, crappy but infinite ammo, to rocket launchers and smg's). You control your 'guy' with A,D (left,right) with W to jump. Heres a Screeny:

<IMG src="http://img340.imageshack.us/img340/3082/combat1gf1.png"</IMG>

And another:

Screen …

Photon(1KBstory)

Posted by s on Sept. 29, 2007, 8:31 p.m.

Another fronted blog by Serprex,this time with another ShortStory(Sorry,no surrealism this time)

The lights were dim, hope had been lost and the world was slient. For in this light of day, the moon was larger in view than ever had been seen

DrParks had been working on a gravitational thesis …

s

[a2h] New project: SmartBar, and Za

Posted by a2h on Sept. 29, 2007, 7:19 p.m.

Well hello, haven't blogged in some time. Before I get started, I'll just say that my website has finally been upgraded to PHP 5.x! Cheers to Steven from CoreFusion. They got free hosting, and few free webhosts support PHP 5! Yeah. =P My Wiki's been upgraded from MW 1.6.x to …

a2h