Recent Posts

A delicate mix of amusement, annoyance and tiredness

Posted by UltimateSephiroth on July 22, 2007, 12:57 p.m.

As everybody knows, for us Harry Potter fans the 21th July has been a great day. Unfortunately I wasn't around yesterday, so my blog may be somewhat late compared to other HP7 blogs. However, as somebody of you already knew, I am from Finland, and therefore the book was released …

2245 Dev #1

Posted by KaBob799 on July 22, 2007, 10:34 a.m.

This is the beginning of a series of extremely boring blogs detailing whatever the crap I am currently working on for my browser game 2245:War In Progress.

Currently the game is mostly in the idea phase, im working out what all the different buildings, ships, and technologies will be and …

Good Juju & Bad Mojo

Posted by Zaron on July 22, 2007, 10:33 a.m.

NOTE: As with all of my updates on stuff, it is helpful to know what I'm talking about. If you strayed in here, you'd be advised to quickly visit two pages: http://64digits.com/games/index.php?cmd=view_game&id=1119 is the page for the HPE (HamstaPowah Engine, an RPG/Tactics engine I've been tampering with for far too …

+~[TeWheke-Times]~+

Posted by Notorious on July 22, 2007, 9:56 a.m.

In TeWheke Times today we have.

Paragraphs:

#1. The Lo Down on the Goreiest Anime programmes.

#2. The best PS2 Games that I've conquered in one day! And Last But Not Least—–>

#3. The most interesting movie. (that i think is)

————————————————————–

Paragraph:

#1. The most Goreiest Anime programme that …

Two down, two done.

Posted by Scott_AW on July 22, 2007, 9:31 a.m.

Made my first enemy. Thats the red guy in the screen shot. The player is the blue one.

So far I've got a handful of dynamicly useful tiles done, they blend well. As far as animation goes the player's character currently has about 45 frames which break down into 'walking' …

Online now I think

Posted by SteveKB on July 22, 2007, 4:32 a.m.

O.k. so I've done everything that I need to do to get it online now I need U to test it also just, so you know I set the limit of palyers to 6 so you might not get untill I tell people to get off if i need to …

I finally did it! I worked and I worked and I got my reward! I'm so happy!

Posted by LAR Games on July 22, 2007, 3:56 a.m.

Ok. I've been working on this all of today and yesterday, but I think it was worth it. LAR Games.com now loads faster and is more compatible with more types of browsers.

Also, you can now comment the games on the games page. This took me a really long time …

You hit the rabbit for 2.76 damage.

Posted by omicron1 on July 22, 2007, 2:45 a.m.

…The rabbit dies.

New pt. 1: roguelike project.

* Implemented several new items

* Added basic AI routines

* Added damage from throwing

* Added a second layer of LOS scripting

* Implemented object stacking

* Took a picture of it to show off…

(ingame appearance/interface demonstration)

The white "r" …

I Read HP7. All of it :D

Posted by Firebird on July 21, 2007, 2:37 p.m.

Wow, I haven't blogged in a while, probably because I haven't had anything to blog about. Or maybe because 64D has been down a lot - I don't know.

Anyway, I got Harry Potter and the Deathly Hallows today. I just read it, it was awesome :D. Loads of people …

New Game and WIP

Posted by cactus on July 21, 2007, 2:18 p.m.

I guess most of you've already heard of Fractal Fighter. It's the first game I've released since Clean Asia back in february. First time I've taken this long between pumping out games. I've actually got a few smaller games that are nearly complete, but unreleased. And I've been working …