Recent Posts

AOTS Video + Postmortem

Posted by aeron on May 1, 2014, 11:47 p.m.

(Embedded Video)

Y'know, I was just thinking about all the features I didn't have time to add because of the deadline. But I realized, if it weren't for this same deadline, I probably wouldn't have made any of this at all. I'm actually slightly surprised I was able to tie …

Glass Wing Fixed Bug

Posted by fromsoysauce on May 1, 2014, 1:49 p.m.

JID told me enemies go through walls, I told this to Acid, and he let me make the little tweak.

Sooooo To the 28 of you guys who downloaded Glass Wing, Please re download it for the fix so that enemies won't run through walls.

You can just copy over …

#64DSC Submission List

Posted by Acid on May 1, 2014, 1 a.m.

THE BIG LIST OF #64DSC GAMES

The event is over, and here are the awesome games everyone has put together over the course of the month! Thanks everybody for participating! Play some games and get ready to vote in a week! :D

Please try to play every game and don't …

Day 30 - The Beauty of the End oh thank hell it's over

Posted by LoonOfNature on May 1, 2014, 12:35 a.m.

Well, now that that's over…

(Embedded Video)

Let's dissect the remains shall we? I'll avoid going into depth about the narrative side of things and focus more on the technical and gameplay side of things.

The original concept was you would drain color, mix color, drink it ect., and it …

It's Not About the Aliens

Posted by ianburnette on April 30, 2014, 11:41 p.m.

Game playable! Alright!

It's a complete overhaul and remake of one of the first games I ever made. I had a lot of fun playing with very simplistic pixel-y graphics and over-the-top physics. At it's core, though, it's a story about two people in love. So, come for the gameplay, …

64DSC - Game uploaded!

Posted by Arsanthania on April 30, 2014, 11:40 p.m. 🔒

Uploaded my game. Hope it'll be enough to stand up to the competition. I'm also looking forward to everyone else's submissions, as I'm sure I'll learn something from seeing other's work in action.

Competition Entry Submitted!

Posted by ianburnette on April 30, 2014, 10:59 p.m. 🔒

Just submitted my entry for the Spring Compo!

Just wanted to confirm that it was submitted before the deadline!

Close one!

Deets to follow!

#64DSC - final steps

Posted by Arsanthania on April 30, 2014, 9:30 p.m.

Getting the final steps of completing and polishing my game up. Gonna get a few little menuy things up, and then uploading the game in the next half hour or so. After that I'll work on more content up until the deadline.

Vespere - The First Night

Posted by Castypher on April 30, 2014, 7:50 p.m.

I promised I'd do lots of devlogs and streams and such, but only ended up doing one of each. This is the first competition I've taken seriously since RPG4D2012, and every other competition entry has suffered from extreme burnout. I experienced that on this game as well, and having the …

Reality Ensues

Posted by Taizen Chisou on April 30, 2014, 6:01 p.m.

Unfortunately, I am having to suspend the development of my competition entry.

As it stands, I am at the following:

8 classes implemented of 8

45 abilities coded of 64

11 musical tracks composed of (~17?)

2 stages mapped, and outfitted with enemies, out of 22

2 battle backgrounds drawn, …