Recent Posts
Reality Ensues
Unfortunately, I am having to suspend the development of my competition entry.
As it stands, I am at the following:8 classes implemented of 845 abilities coded of 6411 musical tracks composed of (~17?)2 stages mapped, and outfitted with enemies, out of 222 battle backgrounds drawn, …My Thoughts (Old Blog=>Coffee....Coffee yay...)
First I want to say congratulations to all the entrants, I look forward to playing them :D.
Well, I missed the deadline. Staying up all this time, skipping school excursions and using my school holidays was all for nothing, except it wasn't. That's the great thing about creating anything, is …#64DSC Game Progress
My project's status is almost "done" for the compo; I have about 50% of the content that I wanted to get done. With college finals coming up, I was unable to get done as much as I wanted. The game is playable, but not as much as I had hoped …
#64DSC Hysterical Anamma
My ultimate goal and meaning in life is to make the best game there ever was. The concept of time is not present in my mind when designing games. The idea of the game I've spent the last two weeks making, was a bit too cloudy for me to execute …
Prismaticka, blog no. 5
We're on the home stretch here, and a game jam wouldn't be complete without me having scheduling issues where it matters most. Tomorrow I won't be able to work on my game at all, and Wednesday has some events going on too. I've still got a number of features I …
Minecraft FTB - April
It's been a while since I've posted a MC blog. We're building castles and fortresses 'n Sh*t by a big tree. We are running FTB Monster mod pack. So lets see a couple screens of our progress.

Here is the first part of the castle that Seleney is building:
And …Mega's Competition Dev Log - Final
This is the time when those of us who still need to finish our games either go into manic overdrive, or sink into severe depression. Try the former; it's healthier. :P
I decided to show one last screenshot before release:
The game is a bit of a one-sided shooting gallery …Developments in Development.
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I've been working on this newer Spring comp game an awful lot. Good thing I got kicked out of my English class, now I can work on it until the deadline on Wednesday.
It's like a jumpy punchy platformer where the main dealio is to fight 4 bosses. …64dc: Glasswing Final Devblog
Might surprise you but prior to 2 days, I had not actually made any levels,.
Yesterday was a nightmare, I found a crucial error where sometimes the characters would not collide with the world. I never found the source or solution to the problem, so I worked around it and …
Two days to go.Finish, polish, and submit your games!Don't forget to check the