Recent Posts

My Thoughts (Old Blog=>Coffee....Coffee yay...)

Posted by spike1 on April 30, 2014, 10:01 a.m.

First I want to say congratulations to all the entrants, I look forward to playing them :D.

Well, I missed the deadline. Staying up all this time, skipping school excursions and using my school holidays was all for nothing, except it wasn't. That's the great thing about creating anything, is …

#64DSC Game Progress

Posted by Arsanthania on April 29, 2014, 3:52 p.m.

My project's status is almost "done" for the compo; I have about 50% of the content that I wanted to get done. With college finals coming up, I was unable to get done as much as I wanted. The game is playable, but not as much as I had hoped …

#64DSC Hysterical Anamma

Posted by Nopykon on April 29, 2014, 3:20 a.m.

My ultimate goal and meaning in life is to make the best game there ever was. The concept of time is not present in my mind when designing games. The idea of the game I've spent the last two weeks making, was a bit too cloudy for me to execute …

#64DSC Final push

Posted by Acid on April 29, 2014, 1:54 a.m.

Two days to go.

Finish, polish, and submit your games!

Don't forget to check the rules to make sure you're going to be eligible for the awesome prizes.

TWEET

FACEBOOK

STREAM

#64DSC

Prismaticka, blog no. 5

Posted by Cosine on April 28, 2014, 7:11 p.m.

We're on the home stretch here, and a game jam wouldn't be complete without me having scheduling issues where it matters most. Tomorrow I won't be able to work on my game at all, and Wednesday has some events going on too. I've still got a number of features I …

Minecraft FTB - April

Posted by Alert Games on April 28, 2014, 2:54 p.m.

It's been a while since I've posted a MC blog. We're building castles and fortresses 'n Sh*t by a big tree. We are running FTB Monster mod pack. So lets see a couple screens of our progress.

Here is the first part of the castle that Seleney is building:

And …

Mega's Competition Dev Log - Final

Posted by Astryl on April 28, 2014, 6:12 a.m.

This is the time when those of us who still need to finish our games either go into manic overdrive, or sink into severe depression. Try the former; it's healthier. :P

I decided to show one last screenshot before release:

The game is a bit of a one-sided shooting gallery …

Developments in Development.

Posted by Charlie Carlo on April 27, 2014, 11:06 a.m.

(Embedded Video)

I've been working on this newer Spring comp game an awful lot. Good thing I got kicked out of my English class, now I can work on it until the deadline on Wednesday.

It's like a jumpy punchy platformer where the main dealio is to fight 4 bosses. …

64dc: Glasswing Final Devblog

Posted by fromsoysauce on April 27, 2014, 9:40 a.m.

Might surprise you but prior to 2 days, I had not actually made any levels,.

Yesterday was a nightmare, I found a crucial error where sometimes the characters would not collide with the world. I never found the source or solution to the problem, so I worked around it and …

Regions is now a thing

Posted by Cosine on April 26, 2014, 10:36 a.m.

Regions is indeed now a real thing you can purchase with real, actual money! It's been about a year since the completition started, and since then, it's been a long journey. However, I can proudly say that I have now released my first ever commercial game.

This is really exciting …