Recent Posts

It's Not About the Aliens

Posted by ianburnette on April 30, 2014, 11:41 p.m.

Game playable! Alright!

It's a complete overhaul and remake of one of the first games I ever made. I had a lot of fun playing with very simplistic pixel-y graphics and over-the-top physics. At it's core, though, it's a story about two people in love. So, come for the gameplay, …

64DSC - Game uploaded!

Posted by Arsanthania on April 30, 2014, 11:40 p.m. 🔒

Uploaded my game. Hope it'll be enough to stand up to the competition. I'm also looking forward to everyone else's submissions, as I'm sure I'll learn something from seeing other's work in action.

Competition Entry Submitted!

Posted by ianburnette on April 30, 2014, 10:59 p.m. 🔒

Just submitted my entry for the Spring Compo!

Just wanted to confirm that it was submitted before the deadline!

Close one!

Deets to follow!

#64DSC - final steps

Posted by Arsanthania on April 30, 2014, 9:30 p.m.

Getting the final steps of completing and polishing my game up. Gonna get a few little menuy things up, and then uploading the game in the next half hour or so. After that I'll work on more content up until the deadline.

Vespere - The First Night

Posted by Castypher on April 30, 2014, 7:50 p.m.

I promised I'd do lots of devlogs and streams and such, but only ended up doing one of each. This is the first competition I've taken seriously since RPG4D2012, and every other competition entry has suffered from extreme burnout. I experienced that on this game as well, and having the …

Reality Ensues

Posted by Taizen Chisou on April 30, 2014, 6:01 p.m.

Unfortunately, I am having to suspend the development of my competition entry.

As it stands, I am at the following:

8 classes implemented of 8

45 abilities coded of 64

11 musical tracks composed of (~17?)

2 stages mapped, and outfitted with enemies, out of 22

2 battle backgrounds drawn, …

My Thoughts (Old Blog=>Coffee....Coffee yay...)

Posted by spike1 on April 30, 2014, 10:01 a.m.

First I want to say congratulations to all the entrants, I look forward to playing them :D.

Well, I missed the deadline. Staying up all this time, skipping school excursions and using my school holidays was all for nothing, except it wasn't. That's the great thing about creating anything, is …

#64DSC Game Progress

Posted by Arsanthania on April 29, 2014, 3:52 p.m.

My project's status is almost "done" for the compo; I have about 50% of the content that I wanted to get done. With college finals coming up, I was unable to get done as much as I wanted. The game is playable, but not as much as I had hoped …

#64DSC Hysterical Anamma

Posted by Nopykon on April 29, 2014, 3:20 a.m.

My ultimate goal and meaning in life is to make the best game there ever was. The concept of time is not present in my mind when designing games. The idea of the game I've spent the last two weeks making, was a bit too cloudy for me to execute …

#64DSC Final push

Posted by Acid on April 29, 2014, 1:54 a.m.

Two days to go.

Finish, polish, and submit your games!

Don't forget to check the rules to make sure you're going to be eligible for the awesome prizes.

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