Prismaticka, blog no. 1

Posted by Cosine on April 5, 2014, 3:02 p.m.

2 days into making my competition game, Prismaticka. I'm mostly just working on under-the-hood mechanics at the moment, so things aren't gonna be that pretty.

Currently, I've got a system set up where you can form colors by adding together different amounts of red, green, and blue together. One part …

Been a while since I last made a blog here hasn't

Posted by Cosine on March 3, 2014, 7:22 p.m.

I started typing my blog into the title field on accident but I decided to just leave it because I'm lazy

What with everyone's music dumps, I figured I'd peek my head out from under the lurking curtain and take a dump too. I've only got one song to show, …

Interactive Screenshot Two

Posted by Cosine on Sept. 19, 2013, 8:51 p.m.

Click image to play.

Made a bit of progress from last week! Not really much to say about the game that wouldn't be garnered by simply playing it. "Win" by getting to the platform that's the wrong color.

I'm not really sure where I'm taking this game in the future, …

#screenshotfriday

Posted by Cosine on Sept. 13, 2013, 8:52 p.m.

Play

Starting work on a new game. None of the cool mechanics are in place yet, but the basic movement and graphical style are done.

Something that occurred to me while making this is that, since the world is made up of different sized rectangles (aka brushes), Valve's Hammer level …

Cosine's completititition reviews

Posted by Cosine on July 26, 2013, 1:36 p.m.

Nothing I wrote is really coherent, just a bunch of bullet points

Abysmal (Hora?)

-Took me a while to get a grasp on the perspective

-Pretty fun

-You should put more of an emphasis on getting coins, I spent most of the time trying to reach the top without any …

Aorta

Posted by Cosine on July 6, 2013, 9:21 p.m.

If you've got Portal 2 installed, consider taking a look at this level I made:

It's a short figure-the-rules-out-for-yourself exploration puzzle inspired by my first time in a foreign country, trying to use the subway system.

Related note, I spent the last month in Germany. Fun stuff! I recommend everyone …

Regions - May 30

Posted by Cosine on May 30, 2013, 6:06 p.m.

Today I did a lot of behind-the-scenes work. Namely, I translated all of my menu code over into Unity's GUI system so that buttons worked a bit better, and I could properly implement a gesture recognition system for a few parts of the game. I also got level selection to …

Regions - May 29

Posted by Cosine on May 29, 2013, 12:49 p.m.

(Embedded Video)

Video pretty much says it all - main menu is working like a champ! Options menu is incomplete, and I still need to get level selection to work properly, but nothing I've implemented so far is broken.

A list of what still needs to get done:

-Interface stuff …

Regions - May 24

Posted by Cosine on May 24, 2013, 6:05 p.m.

I figured I'd go ahead and just post updates more regularly than just once a week, because my schedule is a bit weird. I'm out of school, and I don't have a job or anything to keep individual days occupied, meaning I have a lot of time to spend programming …

Source Engine is Best Engine

Posted by Cosine on March 3, 2013, 10:05 a.m.

Source Engine is pretty much the best engine made. It has no bugs and works 100% of the time, not to mention it has a powerful dynamic lighting system and dynamic level loading for seamless transitions. However, let's talk about some of its other, even more impressive features:

-Baked lighting …