Deathball 2D Beta v1.6 Released!

Posted by Cronotek on April 9, 2007, 4:39 a.m.

Hey guys, I've been working to finish off the single player portion of the game so far, and this patch should just about finish it. However, I am encountering an issue with a multiplay lib that I was using. It appears to malfunction with game maker 7, so I'm going to have to wait until I find a suitable method of putting the game online. :(

For now, please enjoy the new additions and changes that this patch brings. Key highlights include shot interruption revamp, new map with boost pads, and 2 new talents. Here are the full notes:

Deathball 2D Beta v1.6

Version Notes

======================

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Note: Saved game data from previous versions is not

compatible with this version, and will not load.

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GENERAL:

- Added a new map called "Storm"! This map contains a new game mechanic. Boost pads on the map will greatly boost the speed of the ball in a certain direction.

- The "IceDemon" map has been removed.

- Interrupted shots (when you try to shoot the ball right after being tackled) no longer scale with shot-power increasing effects.

- Interrupted and overcharged shots no longer have a chance of firing straight; they will always be inaccurate.

- There is now a visual indication for when you are interrupted after a tackle. This will help you time your shots to avoid an interrupted (weak and inaccurate) shot.

- Reduced the duration of the shot interrupt effect by 20%.

- Added a new topic under Advanced Moves in the game help: Avoiding Shot Interruption.

- Lowered AI shot power.

- The ball now retains more speed after hitting a goalkeeper.

- Goalkeepers will now be stronger against slow close-range shots and fast long-range shots/volleys.

- Added a new section in the game help: Extra Features

- Made some minor graphical improvements/fixes.

TALENTS:

Recoil Dampener - Removed the 100% shot accuracy bonus. Now also reduces the duration of shot interrupt effects on you by 30%.

Bloodrage - Duration reduced from 8 to 6 seconds.

Feedback - Removed.

*NEW* Recoil Absorption - Tier 2 talent: "Whenever you are tackled without ball possession, you recover 5/10/15 health."

Endurance - Reduced the health regeneration bonus from 10% to 5% per point, and increased the maximum health bonus from 5 to 15 per point.

Titanium Plating - Reduced the effect from 10 to 8 per point.

*NEW* Harmonic Resonance Gun - Tier 5 talent: "Pressing the Spacebar creates a harmonic wave that pushes objects away. 10 second cooldown."

BUG FIXES:

- Fixed an issue where shots fired at a certain angle would slide past the goalkeeper.

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I would just like to say that I am extremely sorry about the huge delay in getting the game online, but it is a very complicated process. I probably want the game online more than anyone, and I assure you that I am trying my best to accomplish this.

- Cronotek

Comments

FireflyX 17 years ago

sound like it's coming along well

David Lindberg 17 years ago

I think you could get some extra comments, if you just added some screenies!

Cronotek 17 years ago

There are 3 screenshots on the Deathball 2D game page.