[DSG] BOSS CONCEPT ART

Posted by DSG on May 25, 2009, 7:40 p.m.

We're going to keep the boss secret for now, but know it's the first of 8. Here's an ominous silhouette with a sytro there to represent scale. Now I realize the whole "floating head with floating hands" is totally cliché, I promise you the battles will not be.

AND LOOK AT MY HAND.

So yeah, I still have to do the intro animation, which will be hand drawn and colored in SP like my other works [like sytro in my banner], and I still need to program the first boss fight. I'm so happy this is finally starting to feel like a game!

WHAT I HAVE ADDED: Sytro can finally aim his gun up and down at a 45 degree angle, and upwards, jump key has moved from UP to C and it's REALLY hard to get used to for me.

And, just for the hell of it:

Comments

thernz 15 years, 11 months ago

My boss is like that, except it has arms. OH FUCKING YEAH.

Cesque 15 years, 11 months ago

Quote:
My boss is like that, except it has arms. OH FUCKING YEAH.

Where do you work, Microsoft?

Polystyrene Man 15 years, 11 months ago

Looks insane.

Have you taken art classes or something? Or are you just gifted?

Grand-High Gamer 15 years, 11 months ago

If I could stick my penis in your game I would. I want you to know that.

Kaz 15 years, 11 months ago

That hand is sexy.

sirxemic 15 years, 11 months ago

If you make the hands less humanoid it would be less cliché.

Or perhaps…

V 15 years, 11 months ago

That is some seriously accurate animation on the hand. How long did it take you to animate?

DSG 15 years, 11 months ago

Maybe 2 hours.

Requiem 15 years, 11 months ago

Well, it's well animated (as usual), and it doesn't have a glaring weakspot on the hands, so you've made a good start.

Supremez 15 years, 11 months ago

This game is shaping up perfectly, I have been watching your blogs for a while, even though I was banned by some rouge admin or hacker or whatever… Nice looking game, amazingly fast progress.

Supremez