-DSG- Depths is on KICKSTARTER + OST samples

Posted by DSG on Dec. 28, 2012, 6:52 p.m.

Hey again everyone.

DEPTHS is now on Kickstarter! So if you have a spare couple of bucks, I'd really appreciate a donation.

My Kickstarter can be found at http://www.kickstarter.com/projects/1208712436/depths

If you could, please send friends over to my Kickstarter as well. I need the support of this community to bring Depths to mobile platforms :]

Here's the video on my page that I have also uploaded to YouTube

[EDIT]: I just uploaded two tracks from the OST, so please feel free to check them out. I'm pretty happy with them.

Comments

Charlie Carlo 11 years, 4 months ago

Unfortunately I'm fresh out of small quantities of money in my bank account, although I did share this on Facebook. It's unlikely anyone I know will donate money though, since I live in PA and people aren't like that around here. Here's hoping, though.

Josea 11 years, 4 months ago

Are you kidding me? You've been on this for years, constantly changing your mind, anybody who believes that with $1500 you'll be able to eventually finish it is a fool.

ludamad 11 years, 4 months ago

Just want to pipe in that $1500 is a bit of a funny sum to be 'urgent' about on the given timescale (years till release?); it should not make or break any game's development. $1500 pays for maybe 2 weeks of game development, from one full-time game developer.

Praying Mantis 11 years, 4 months ago

I highly advise that you advertise this on Reddit if you want to muster up some backers. Places like /r/games and /r/indiegaming are great for that sort of thing.

DSG 11 years, 4 months ago

I'm not paying anyone for game development. Maybe I'm cheap, but I only need money for the export software and money for patents and game testers.

Juju 11 years, 4 months ago

I'd really think you'd be better off kickstarting for GM:S and then using that as a basis to take Depths to a mobile platform once you've got a decent demo out there. It'll be much easier to cobble together the $100 needed for the base software and the HTML5 module than $1'5K.

PS. I ran some sums, $1.5k makes perfect sense - it'll cover what's needed plus a little buffer money for misc bits and bobs.

As a separate concern, I've not seen a platformer done well on iOS for the sole reason that the interface does not compliment that style of gameplay. Most solutions use ghost buttons on-sc'reen, the result of this is that 20% of the screen (for small screens) is covered with the user's clammy pork digits. Not good at all for a visually rich product. The game also feels a lot, lot looser because they're absolutely no tactile feedback.

Think real hard about whether you want to pursue a traditional platformer on a device without dedicated input.

poultry 11 years, 4 months ago

Quote: DSG
patents

LOL

Charlie Carlo 11 years, 4 months ago

I often refer to my own fingers as 'clammy pork digits'.

DSG 11 years, 4 months ago

True… I worry Depths won't run well on iPhone. Also, I worry that Depths will be too demanding on the OS.

Eva unit-01 11 years, 4 months ago

It should be fine assuming you're going to optimize it for iOS, which you should be thinking about since you're thinking about releasing it for iOS as well.

Controls should be the main thought here, as Juju said, the people gaming on their iTouch or iPhone won't see shit because their thumbs will be in the way.

This goes for just about every iOS game that doesn't use tilt controls, which is wonky at best 90% of the time.

Focus on completing the game (for the main platform) and worry about the other stuff later.