Unity's pretty cool.

Posted by Font on April 7, 2013, 7:54 p.m.

Haven't been on in a long time. Anyway.

I've been programming games since I was 12, and still haven't stopped discovering new skills to make the job easier and the results better. More recently I was using C++ and OpenGL to make 3D games, and after that I tried using …

I made some dubstep!

Posted by Font on Feb. 2, 2012, 12:24 a.m.

(Embedded Video)

For fun.

F4D - Winter Dream

Posted by Font on Jan. 3, 2012, 6:18 p.m.

Here it is.

Winter Dream

Ummm… the last blog I posted was broke, I thought I fixed it but I didn'st :P

Well this should work.

Sick and tired of my F4D game, and an aside on Python

Posted by Font on Dec. 30, 2011, 12:18 p.m.

Hey. Well I've been programming away at my game for some time, off and on as the story goes, around all the wonderful Christmas events I've been attending. I decided to make one last video for the game to show off my progress and came up with this…

(Embedded Video) …

F4D - Winter Dream - Second Update

Posted by Font on Dec. 14, 2011, 5:25 p.m.

So I've implemented all my Natural Detail Code into my game and made some tree models so's it looks all pretty, added a skybox so the sky isn't flat blue. I also made the crystal tree gigantic, and made it climbable, and if you jump from the top of it …

F4D - Winter Dream - First Update

Posted by Font on Dec. 10, 2011, 3:14 a.m.

My game will be named Winter Dream, and all I know about it right now is that it'll involve flying, and a crystal tree.

(Embedded Video)

Gotta work on that logo a little bit, and that one tree is already 52 MB. Fun :P

Oh. I heard I need to …

Natural Detail Engine

Posted by Font on Dec. 5, 2011, 7:32 p.m.

So I'm completely new to this community, but my roommate (Flashback) suggested I join and show off what I'm working on.

Ever since I saw Unlimited Detail (now Euclideon) on YouTube, I have been enthralled by the concept of pretty graphics in massive quantity and detail. Though I tried, I …