[J@D] Blog. Better than life.

Posted by JoshDreamland on Nov. 27, 2007, 4:33 p.m.

Well, I decided to express some of my latest feelings in a non-completely-ENIGMA-oriented-blog.

First off, Fawkseh gave me a new toy. I love it. TOR, it be. I press a button in FireFox, and I'm cloaked. Reminds me of Hypermode in Metroid Prime 3. One little button, and I'm invincible.

Just thought I'd put that out there. ^_^;;

Plus, I hate history homework. I have a project due on Napoleon, and it's like OMFG WHO CARES ABOUT HIS MOTHER, HIS ISLAND, HIS ARMY, OR HIS KINGLINESS? HE'S DEAD.

^_^"

Anyway. Another thing on my list. This one is ENIGMA related, deal with it.

I'm apparently going to have to lecture Dylan on my views on our course of action for the project. Because I feel the need to…

He is amazing at C++. Ten times better than me. But what he doesn't like, is planning.

He said, in his PSM on MSN, "Working on (potentially) the most difficult stage of ENIGMA."

Now, yes, it's fucking huge. Instances are a very difficult part.

But that 3,000 line parser? That was no breeze. Okay? It wasn't. And, <font size=-12>even if Dylan just had me on it to give me something separate to do that I could handle, which is one of my conspiracy theories, </font> it <b>wasn't</b> simple. And the only reason I managed to pull it off was with careful planning and consideration. The token system I came up with was my original thought, which I decided would be the best and most efficient. I didn't just wing it; that only works sometimes.

(Like NOT with graphics systems, cuz lo, someone has to redo those now that we're using OpenGL.)

All I'm saying is that a little planning won't kill. In fact, it can indeed go a long way. Three thousand lines long way.

So as soon as Dylan is done recuperating from his (disasterous?) attempt at pulling off objects, I'll force him to plan it out. Somehow.

T-T-Y-L, BITCHES.

Also, [egretfillet] is a pussy. Thank you.

END

Comments

Grand-High Gamer 16 years, 5 months ago

I laugh at your use of fake usetaggage. Silly kiddigan.

JoshDreamland 16 years, 5 months ago

lmao, couldn't resist.

Kenon 16 years, 5 months ago

[egretfillet] sucked my cock last night =O.

sk8m8trix 16 years, 5 months ago

Quote:

Plus, I hate history homework. I have a project due on Napoleon, and it's like OMFG WHO CARES ABOUT HIS MOTHER, HIS ISLAND, HIS ARMY, OR HIS KINGLINESS? HE'S DEAD.

YOU DESERVE THIS!

God save the queen

The fascist regime

They made you a moron

Potential H-bomb

God save the queen

She ain't no human being

There is no future

In England's dreaming

Don't be told what you want

Don't be told what you need

There's no future, no future,

No future for you

God save the queen

We mean it man

We love our queen

God saves

God save the queen

'Cause tourists are money

And our figurehead

Is not what she seems

Oh God save history

God save your mad parade

Oh Lord God have mercy

All crimes are paid

When there's no future

How can there be sin

We're the flowers in the dustbin

We're the poison in your human machine

We're the future, your future

God save the queen

We mean it man

We love our queen

God saves

God save the queen

We mean it man

And there is no future

In England's dreaming

No future, no future,

No future for you

No future, no future,

No future for me

No future, no future,

No future for you

No future, no future

For you

s 16 years, 5 months ago

Who plans? Sheesh, when you plan you're not programming. And when you're not programming, you're as good as dead

Besides, how many lines would that 3K be if you used my style, being that it is in GML?

DevonX 16 years, 5 months ago

Quote:
Also, DevonX is a pussy. Thank you.

Real usertag?

Josea 16 years, 5 months ago

Nowadays you don't need privileges to use the usertag; when you write it, people's mind automatically change it to their name.

DFortun81 16 years, 5 months ago

The problem I was having with Instances is like this:

-(int) ids can't be used as pointers. (Tell me if I'm wrong, I'd appreciate it.)

-"with" doesn't exist in C++. (That means I'm going to have to come up with a brilliant way to do it.)

I tried making an array to store the pointers of the instances so that all I'd need to do is parse out the id and replace them with the appropriate pointer. (Instead, it decided to create a shitload of instances before the game even started.)

After that failure, I redid the system, but this time as a void* array. This method also failed since converting to a void* is illegal in C++. I fiddled around with it and it seemed like I might have figured it out… But then I compiled and tried to run it…

But it decided to be a bitch and froze after maxing out at 600,000 KB RAM and 99 CPU usage within the first second upon compiling.

I then erased something and the RAM usage went back down to 860 KB. (Normal)

Since then, I haven't touched it nor have I even thought about touching it. I'm going to skip instances and objects until I have more experience and I've completed the other sections first. If you have a decent amount of C++ knowledge or enough to help me figure this out, I'd appreciate it.

Next on my list is Motion Planning and Data Structures.

DFortun81 16 years, 5 months ago

You know, I haven't tried casting the int to a pointer… that may work… O,O

Arcalyth 16 years, 5 months ago

Lol, v3 would not be progressing like it is if we hadn't planned stuff. I wholeheartedly agree with what you're saying.