Ecliptic Space

Posted by Manou on May 15, 2012, 11:24 a.m.

18/05

Got the blender to panda3d pipeline working, we have diffuse, normal map, specular map and lights export working.

Each object found with the tag light is replaced with a point light. We'll use deferred shading, so we can have many lights, even if transparency is buggy. We got bloom, vignetting, fxaa working and others.

We can use depth of field for cutscenes and when the hero will awake.

Volumetric lighting still needs work, it can be used for outdoor scenes, (buggy there).

15/05

Ecliptic space is our entry for the rpg comp, it will be a first-person-view adventure game with rpg elements, in space. More to come there.

I'll work with MJ on this project, I'll be on the graphics side mainly, we do not know yet wether to chose panda3D or unity free as engine for the game.

I made some things to get new ideas for the look of the game, no models are ready atm.

Comments

Pirate-rob 11 years, 11 months ago

Looks very nice, will it be based on the ship, city or both?

Charlie Carlo 11 years, 11 months ago

It'll be based on the triangular monkey man.

firestormx 11 years, 11 months ago

First person, eh? Cool.

The font is kind of hard to read - it takes a bit of concentration, as well as knowing what you're reading ahead of time. (I knew it said "ecliptic space")

Nice concept art though!

Mj-meo-dmt 11 years, 11 months ago

That font will only be used for Title and ship texture bits…

Alert Games 11 years, 11 months ago

Looks pretty awesome

Mj-meo-dmt 11 years, 11 months ago

Oh yea @Pirate-rob: It will be based on the ship, space, and stations/other ships. But we have to keep it basic for now, time…….

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