Mhfu: a new member

Posted by Mhfuisthebest on Sept. 26, 2010, 10:24 a.m.

Hello all fellow 64digits members ^_^

I am Mhfu (Marcus G.), owner of Stray Ware, and programmer.

Mhfu stands for Monster Hunter Freedom Unite. i named myself that because i really loved the game >.<

Stray Ware is a new little group (work in progress name and logo (may AV is the logo)) and it has very nice members so far:

Me, Mega, GMFreak(hes not on here i believe), and Patrick (hes not on here either).

our current projects are RQ (Ruthless quest) which is going great, has lighting and the basic movement done so far (barely started obviously)

my current projects that i am doing independently (but i still get help so not completely independently) are

Game (working title)

Here is what i had:

Here is the tileset i used (made my me):

and here it is being re-sprited:

Game is a scrolling adventure platform-shooter (my favorite genre to play and make) that has 8-way directional shooting (thanks to a friend) and lots of other cool stuff :3

Bioshock 2D

This game is a fangame that is going to follow its own story line and add in some plasmids that i wanted to see in the game myself. it is a platform shooter and it has a lot of cool things, one being that the plasmids interact (shoot out a tornado and then shoot fire or lightning at it to make a new tornado type)

Cell Arcade

this game is more of a realization what variables could do to me. this mouse shooter is coming along nicely. i dont believe i will finish it but it does show some nice motion blur and enemies.

Growth

This game was made in a week i believe for a comp i entered at another site. mouse-shooter that has some RPG elements thrown in that is suppose to follow the theme "Growth". i put in the growth theme by making you level up and getting a new weapon every time you do so.

Skully

An abandoned project but mentionable. it has evolved into a mouse shooter and it didnt even go far because of my poor planning (i started it and didnt have a story nor much logic when making the enemies and characters >.<)

So that's pretty much all i have done (that is worth mentioning) in my 7-8 months of programming.

you can probably catch me in the IRC ^_^

Bai

Comments

MMOnologueguy 13 years, 7 months ago

Welcome or whatever.

Your games look kind of generic but I haven't played them so whatever.

Zarniwooop 13 years, 7 months ago

Hai. The top-right picture looks pretty weird. Why are the charcter and healthbar blurry? Also, the trees are floating.

Mhfuisthebest 13 years, 7 months ago

the trees are floating? they are blurry because i had to stretch them to make them look good. the project i think you were referring to is being re-sprited so… =D

Rez 13 years, 7 months ago

Hey everyone, shut up. He actually makes games unlike the rest of us, so he's cool in my book. :D

EDIT: Almost forgot, welcome to 64D!

Toast 13 years, 7 months ago

Ha. Ha. Mhfu. Mother fucker. Hohohohohohoho

*clapclapclapclapclapclapclap*

sirxemic 13 years, 7 months ago

[quote=the good ol'days]Welcome to 64digits. Please leave your sanity in the little red box by the door, and don't feed ChIkEn…EVER.

Quote:
He actually makes games unlike the rest of us
The rest of us make games too. We just don't finish them.

Those games aren't finished either.

Rez 13 years, 7 months ago

Shut the f up, you're being a d to me. :(

sirxemic 13 years, 7 months ago

self-censoring lolwut

Rez 13 years, 7 months ago

potfrog, bitch

Ferret 13 years, 7 months ago

Welcome to 64digits. Please leave your sanity in the little red box by the door, don't feed ChIkEn, and praise the almighty potfrog.

Also, I do agree that the games need their sprites, tiles, and such improved, but I'm pretty interested in playing them. Drop us a demo sometime :D