Animations

Posted by Mush on Nov. 2, 2016, 12:21 p.m.

Nighthawks

Posted by Mush on Aug. 3, 2016, 1:37 p.m.

{Downieville #9} : The Town

Posted by Mush on Sept. 9, 2013, 3:47 p.m.

(click to enlarge)

Alright, back to work.

{Downieville #9} : The Town

Posted by Mush on Sept. 9, 2013, 3:47 p.m.

Alright, back to work.

{Downieville #9} : The Town

Posted by Mush on Sept. 9, 2013, 3:46 p.m.

(click to enlarge)

Alright, back to work.

{Downieville #8} : Visual Concepts

Posted by Mush on Aug. 25, 2013, 10:33 a.m.

Art

Click dem!

Building concepts for the town of Downieville.

Working on the river background.

Current cast of characters. Some of them are still works in progress.

Programming

Refined the platforming engine and ironed out all its bugs. It's silky smooth now that I stopped using GM's built in speed …

{Downieville #7} : Quick Update

Posted by Mush on Aug. 20, 2013, 6:01 p.m.

Went to Los Angeles for a week to visit the 'ol girlfriend. Kinda sucked 'cause I couldn't work on my game + I took an 8 hour bus, both ways, which was horrible. I do not suggest anyone doing that.

Here's what I've done in the last two days:

Current …

On Vacation

Posted by Mush on Aug. 10, 2013, 2:15 p.m.

I'll be back in a week.

{Downieville #6} : Programming GIFs

Posted by Mush on Aug. 7, 2013, 3:06 p.m.

3D Platforms

Starting working on the fake 3D. The shadows and image depth are a bit buggy.

Inventory, Projectiles, and Smell

You can switch between items, and items are deleted when used up. Different projectiles have different weights and momentum. Sardines emit stink that can't travel through walls.

Projectiles lay …

{Downieville #5} : Ch. 1A Storyboard & the state of the project.

Posted by Mush on Aug. 2, 2013, 5:54 p.m.

(Condensed the format of the title a bit).

I'm sorry that I'm spamming these, but they really do keep me motivated. I want to get stuff done just to show you guys! Feel free to ignore them :)

Workspace

I'm on the right, my brother works on the left. We're …