64Developer

Posted by PY on Sept. 13, 2007, 1:21 p.m.

64Dev (Please Read)

September 12, 2007

Just copied this from my post in site suggestions

Those of you who have downloaded my latest example, TroidEngine V2, will know of my dream of creating a 64Digits development group, with a difference! The main difference here will be that no-one will be tied down, as if someone doesn't have time for a project anymore, it won't be shut down, but someone else can step in and continue. There is a mass of talent here on 64Digits that could remove the stigma surrounding GM, so if we pooled it, we could create something great.

Being the current coordinator of the project, I would like to welcome ferky_art as the first new member.

I believe that there should be little restriction in who can join, as long as they have a skill; In other words, no people who can't, for example, use GML, for a coder, or has drawing skills like me, for a spriter.

Making original games is important, so Ideas are more than welcome.

If you have ANY skill that could help us (including thinking of a name) please post here (preferably with an example of your work, but that's not necessary if you are well known)

Any volunteers?

EDIT: Yay, 1/2 way to 1000 hits!

Comments

Mat 16 years, 7 months ago

intresting idea, i don't like big team games though, most of the time they can be a bit mashed together.

DFortun81 16 years, 7 months ago

I don't know if that'll ever work. A lot of the users, myself included, are far too busy to be Co-Oping on a project such as this.

Good luck anyways.

Kaz 16 years, 7 months ago

Yeah, many of us have jobs and school. I'm home(not counting sleeping) about 5-8 hours a week.

Polystyrene Man 16 years, 7 months ago

It's an intersting project idea. I guess I could contribute here and there. Probably nothing major, though.

Shork 16 years, 7 months ago

The only reason I can program anything is because programming is fancy math, and I can do math. I have recently become pretty well aquainted with isometric grid patterns, so if you need any help with that math, ask me. I'm still working on getting all of it to work. Here is a version of my isometric engine. It is not quite up to date, my current build has transparent tiles, map rotation, and the beginnings of a cursor. I have no idea if you need/want any isometric games, but that's kind of all I know.

smaksak 16 years, 7 months ago

I could do some work, like here and there. I'm kinda good at photoshop and GML.

Example: www.thisisgnarly.com

Crane-ium 16 years, 7 months ago

The main problem with transferring games from one person to another is the code. Everyone here has a slightly different way of coding, so it makes it difficult to understand another person's code sometimes.

Shork 16 years, 7 months ago

This really only works if the teams are made of people who know each other off the internet. For example, the programmers are one group, the art people are one group, etc. This lets them cooridinate the parts they know, and then the seperate pieces can be merged more easily, than if one guy programs one thing, and another guy programs another thing, and then they try to fit it together.

mazimadu 16 years, 7 months ago

That sounds like an interesting idea. I would like to find someone come up with the system first. However I know it will lead to thousands of incarnations of the same game. That will be fun, like modding.

PY 16 years, 7 months ago

You've all made good points, yeah.

One thing, though, is that the idea of the project is for people to do as much or as little as they like.

One person's function could be an integrator, to add all the code together.

Anywzy, if you want to join proper, post in the thread, in site suggestions.