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Posted by Tien on April 22, 2014, 2:31 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

The Sound of Music

Back to the shorter updates. I revamped the audio today. Now you can control the volume, play/pause, and mute. I also paved the way …

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Posted by Tien on April 20, 2014, 4:19 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

The illusion of progress.

Today I thought I'd walk you through my level design process, in a vain attempt to get some levels designed. I'm having too much …

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Posted by Tien on April 19, 2014, 12:32 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Screenshots, screenshots everywhere!

Lots of stuff happening today. I got audio playback working. I need to flesh it out a bit with volume control/muting, and support for sound …

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Posted by Tien on April 18, 2014, 4:07 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Today I get up the nerve to post this on the Activity Feed…..

I've started looking around for some music. I can't release this game without some audio, …

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Posted by Tien on April 17, 2014, 2:14 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

That deadline is looking far too close for comfort.

Took a lot of effort but I'm finally working on this again. Usually I don't go back to projects …

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Posted by Tien on April 11, 2014, 1:24 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Today I remember lost feelings toward writing.

The story is written. I'm sure I'll do some major revisions as time passes, but for now it will stand as …

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Posted by Tien on April 10, 2014, 3:17 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

One interesting feature is how the interactables–stones, pits, etc–for each level exist independant of the layer. What this means is that if you move a stone on one …

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Posted by Tien on April 9, 2014, 5:49 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is what I did today, what little it is:

I haven't been able to add much in today. I have fixed a bug with pushing stones/repositories, where …

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Posted by Tien on April 9, 2014, 5:44 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is the last non-current update:

I've upgraded my shaders so now they fade in/out to black in between levels. This is where the story will be written. …

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Posted by Tien on April 9, 2014, 5:42 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is what I did for the next few days:

It took me an entire weekend to implement shaders, a requirement for the blurring/greyscale effects. The moment I …