Scary Four Code Torture

Posted by Zac1790 on Sept. 21, 2012, 12:45 a.m.

So guyz.

Since Rez always comes up with some sick stylized art and now he's got buddy buds who are also powerhouses of brainz in this community we're all expecting some slick stuff from them.

You already knew that. You thought it. You might have said it. But you knew it.

It could be a bluff as far as the competition is concerned. A collision of coincidental mishaps and missed opportunities may result in no fruition from this explosive dynamic. But it's there, looming on the horizon. A game we look forward to playing, and fear as competition. So much fear that you could probably make a game in line with the theme just about this particular situation.

They're not the only ones… competition is stiff.

So I think, "you know what… I'm just going to make a 3D awesome GM game with tons of cool stuff and it'll be sweet and scary and doesn't afraid of anything."

And it has to be cross-platform and made in GM Studio and facilitate many future releases as an added bonus because that's just how realistic people think [unrealistically].

TL;DR

I've been banging my head against the wall trying to make a good 3D terrain and level editor like the best existing GM ones such as Dark Region and GMTE2. All are dependent on extensions, which I don't want this to be. I'M A GM PURIST!

I should go back to selep. Sorry.

Comments

Kunedon 11 years, 7 months ago

Quote:
(((use something other than GM)))
yeah use unity instead

JuurianChi 11 years, 7 months ago

I want to.

I want to soo badly.

Zac1790 11 years, 7 months ago

Thanks Colseed :) hah, I still expect greatness in every 64D competition.

Toast, that's exactly my reason, I want it to work for OSX and GM: Studio still has no support for .dylibs… Oh, but it's slated to be worked out eventually; according to the roadmap, Mac extensions are right after shaders. lawl.

Unity is fun, but not what I need for this. Also, breakthrough today! The extensions really were unnecessary. A new problem appeared though: GM:Studio has no methods to find files or open file dialogues on platforms other than Windows except file_exists(). That could be a setback as far as loading textures into the editors goes.

@Juurian, what's stopping you? =/

JuurianChi 11 years, 7 months ago

Time and my own attention span.

ludamad 11 years, 7 months ago

JuurianChi: Yeah that doesn't equate with 'I want to so badly' to me. Make a text adventure with an inventory in Python and you'll get a taste of what a language with actual data structure support feels like, and hopefully it'll provide some foundation + further motivation.