Scary Four Code Torture

Posted by Zac1790 on Sept. 21, 2012, 12:45 a.m.

So guyz.

Since Rez always comes up with some sick stylized art and now he's got buddy buds who are also powerhouses of brainz in this community we're all expecting some slick stuff from them.

You already knew that. You thought it. You might have said it. But you knew it.

It could be a bluff as far as the competition is concerned. A collision of coincidental mishaps and missed opportunities may result in no fruition from this explosive dynamic. But it's there, looming on the horizon. A game we look forward to playing, and fear as competition. So much fear that you could probably make a game in line with the theme just about this particular situation.

They're not the only ones… competition is stiff.

So I think, "you know what… I'm just going to make a 3D awesome GM game with tons of cool stuff and it'll be sweet and scary and doesn't afraid of anything."

And it has to be cross-platform and made in GM Studio and facilitate many future releases as an added bonus because that's just how realistic people think [unrealistically].


I've been banging my head against the wall trying to make a good 3D terrain and level editor like the best existing GM ones such as Dark Region and GMTE2. All are dependent on extensions, which I don't want this to be. I'M A GM PURIST!

I should go back to selep. Sorry.


colseed 11 years, 8 months ago

They're not the only ones… competition is stiff.
this coming from the guy that made that insanely creepy/good slender game one of the last S4D competitions


Castypher 11 years, 8 months ago

If we get more games for S4D than we did from RPG4D, I'm ragequitting this site.

Charlie Carlo 11 years, 8 months ago

Why the fear? I mean sure it's a "competition" but no need to get competitive. It's not like the losers have to fight to death in the 64 Digits War Arena or anything; it's all just good fun, and a reason to actually make something.

I should probably actually work on my entry, I've been playing Guildwars 2 too much, and Minecraft.

Finally beat the Enderdragon!

Okay I'm going to go work on my entry.

ludamad 11 years, 8 months ago

FEAR ME. But ya keep in mind I have a full-time job + another project I work on (lanarts). There's still a shitload of work ahead of us.

mr8bit 11 years, 8 months ago

Jeez. Talk about pressure. I didn't know what I was getting into!

I don't think there is any downside to competition. Ultimately, it just pushes people to make better games. Which we can ALL play and enjoy.

And my offer was open to everyone. Rez called dibs on the S4D contest, but that doesn't mean I'd be against collaborating with you once it's over. Hit me up if you are interested and good luck with this game.

JuurianChi 11 years, 8 months ago

They're not the only ones… competition is stiff.


We'll see.

ludamad 11 years, 8 months ago

GM purism is just silly. I can understand do-it-yourself purism, but an engine is an engine.

Toast 11 years, 8 months ago

The only rationale I can think of for not using extensions is that they're not cross-platform (although I don't think the 3D features in GM are anyway). In my case I can't use them in OSX and Windows interchangeably… or if I knew how to, I probably wouldn't be using GM.

BP Scraps 11 years, 8 months ago

whisper whisper whisper

(((use something other than GM)))

whisper whisper whisper

svf 11 years, 8 months ago

Qw pls