Update! Mission VIII and miscellaneous improvements

Posted by Zuurix on Jan. 14, 2018, 8:23 a.m.

This update adds a new story mission and many small, but important improvements.

Mission VIII

You are desperate.

After all those failures, you are willing to steal darkest secrets of the Almadi civilization.

The knowledge of those secrets will change you, maybe even kill you, but without it, you have …

Echo #95: Fixes and improvements

Posted by Zuurix on Jan. 7, 2018, 4:54 p.m.

Steam Winter Sale has brought in new players and new glitch reports, so I spent most of the week fixing those glitches.

I have made a major new game+ test run and managed to fix several new game+ problems.

Fixed: Using anode on part upgraded with diode used to allow …

Echo #94: New year

Posted by Zuurix on Jan. 1, 2018, 3:38 a.m.

2017 was a year of difficult advancement!

There were many tough phases both in my life and Sector Six development, but I have pushed through and now I'm feeling stronger than before.

Sector Six has been under harsh criticism several times this year - both direct and indirect.

I have …

Echo #93: Game reveals

Posted by Zuurix on Dec. 24, 2017, 3:23 p.m.

This week I've done many small things.

I have started 75% discount on Steam, updated store page, fixed several glitches, expanded mission interface for new missions and finished writing for story mission VII.

It was a busy week, but what I did is not very interesting to write about, so …

Update! New story missions

Posted by Zuurix on Dec. 19, 2017, 9:40 a.m.

This update adds two new story missions!

Fight new minions and bosses, meet a new character, endure despair and end the first chapter of the story!

From here the story will get even darker.

Other changes:

Fixed: It was possible to reflect apex's red lasers.

Fixed: Dozan Vel area glitch. …

Echo #92: New missions are coming soon

Posted by Zuurix on Dec. 10, 2017, 2:05 p.m.

The wait is nearly over!

This week I have finished making story mission VI, with all its bosses and encounters!

Now I need to make story mission VII, but it's more a cutscene than a mission, so it won't take me longer than a day to make it.

Then there's …

Echo #91: Havoc and scythe

Posted by Zuurix on Dec. 3, 2017, 1:40 p.m.

This week I was working on the new story mission.

I'm about 60% done, I have added all required enemies, finished writing and finished 1 out of 3 boss fights.

Mission VI is divided into three parts and at the end of each part, there's a small boss fight.

When …

Echo #90: New update schedule and story mission VI

Posted by Zuurix on Nov. 28, 2017, 7:56 a.m.

Last week I have returned to working on Sector Six story!

But first, here's the new update schedule:

Mission VI and mission VII update

This update will add mission VI and mission VII.

ETA: 2017 December.

Mission VIII and background update

This update will improve backgrounds and add mission VIII …

Massive update! Region rework, new content and part compression

Posted by Zuurix on Nov. 18, 2017, 12:32 p.m.

This update completely changes regions!

Sector Six has been split into 30 different level regions.

Regions have different areas, cities, and enemies.

Part compression

Now you can combine two same level and grade parts into one to make your spaceship smaller!

You can compress parts in all cities.

Arena missions …

Echo #89: Relics

Posted by Zuurix on Nov. 5, 2017, 4:41 p.m.

This week I have added siege missions, improved new game+ and began polishing new map system.

It seems that I'll need an extra week to finish map rework because the list of minor improvements I have to make has become really big.

Anyway, it's been a while since I have …