Echo #94: New year

Posted by Zuurix on Jan. 1, 2018, 3:38 a.m.

2017 was a year of difficult advancement!

There were many tough phases both in my life and Sector Six development, but I have pushed through and now I'm feeling stronger than before.

Sector Six has been under harsh criticism several times this year - both direct and indirect.

I have used that criticism to take a better look at my game and improve it further.

After region rework, a new tutorial, better loot and graphical combat improvements, Sector Six is a much better game than it was at the beginning of the year and I am really proud of that.

Another thing that I am proud of is how much hours I've invested in Sector Six this year.

I've never developed this hard before.

Here's what updates hit Sector Six in 2017:

January 18

Controller support beta, and miscellaneous fixes

February 20

Secure regions, trading, and alloy container rework

March 19

New abilities and enemies, city improvements, new game+ and full controller support

May 23

New side missions and achievements

June 27

Part sets and the item update

July 8

New tutorial

August 12

Titan class

September 26

Final combat update

November 18

Region rework

December 19

New story missions

After all these big updates, Sector Six is 88% complete!

In 2018 Sector Six will be completed and will leave Early Access!

This is what I need to do to finish Sector Six:

Remaining 6 story missions

I'm not counting story mission VIII because it needs few more hours of work until it is ready to be released =]

Relics

Unique, build-defining parts that Sector Six always needed!

Broken Infinity

The ultimate endgame area!

It will feature chained missions with the Machine boss to defeat at the end of each chain!

Mission chain rewards include relics!

Save system rework

You will have more save slots and will no longer need to manually save!

This update will allow me to add permanent death mode!

Relics, Broken Infinity, save system rework and story mission XIV will come in one, final Early Access update.

After Sector Six will be released, I will continue updating it to fix glitches and add more content.

Although I will only add additional content if there will be a demand for it.

Possible post-release content:

Tombworld of Hate raid

Raids in Sector Six will be like long story missions, similar to story mission V.

They will have bosses and will give relics as a reward.

They will also be non-linear and difficult as hell =]

Nomad class

The most complex and powerful class!

Two new bosses for boss missions

Comes with new minions!

Omni amplifiers

Amplifiers that double the power of a part!

Obtained by collecting fragments from side mission rewards.

Variety packs

These small updates will add new minions, new side missions, new relics, new achievements and new ruin types.

So, yeah, 2018 will be pretty epic =]

Have a good year everyone!

Comments

twisterghost 6 years, 4 months ago

Started playing again recently - do you have any preferred random feedback channel?

Zuurix 6 years, 4 months ago

I appreciate feedback anywhere, in any shape and form - I'd probably find it even if you tried to intentionally hide it. (I recall translating comments about pirated version of Sector Six in some shady Russian site)

The most official place for Sector Six feedback is on Steam discussions:

http://steamcommunity.com/app/465020/discussions/0/357284767244745118/

Jani_Nykanen 6 years, 4 months ago

Quote:
in any shape and form - I'd probably find it even if you tried to intentionally hide it
Goofy-shaped feedback hidden in my basement coming soon

Mush 6 years, 4 months ago

I've always loved the black pixelly design of the sprites.

But something about the gradient background with the lens flares have always clashed aesthetically in my eyes. I think it needs more layers of parallax, and the contrast of the BG needs to be toned down IMO.

Zuurix 6 years, 4 months ago

To make backgrounds look better, it won't be enough to improve existing ones.

Small changes don't work, I've tried a lot of things.

I'd need to just delete everything related to current backgrounds and make new background system from 0.

Problem with that is that I've just entered the 4th year of development, I don't know if I can even do better background and also there are 30 areas - so any change to backgrounds is multiplied by 30. Which is terrifying.

The most sensible thing to do is just finish the game and move on to make a much better game.

But who knows. 50% of changes I've made to Sector Six were made after I said I wouldn't do them =P

Mush 6 years, 4 months ago

I honestly was just nitpicking based on the one screenshot, the game looks great overall!

I just bought it–I'll post on the Steam forums if I have any feedback :)