Active again.

Posted by indifference on Nov. 10, 2007, 12:10 a.m.

After almost a year in limbo, we've decided to become publicly active with Legacy of Gib again. It's kind of silly that it's been that way for so long, but anyway…

We've done a lot in the way of Legacy of Gib since March, and Oatmeal57's even went and established …

Legacy of Gib - Mar. 15 update (New Release)

Posted by indifference on March 15, 2007, 8:14 p.m.

Well, with RL and stuff getting in the way, it took awhile… but the new release of Legacy of Gib is finally done. I'd like to welcome our new staff members on the development team: Kidfried, Peasantman3, and Bootguy29. Over this short month break of little update, I've been re-coding …

Legacy of Gib 'n stuff

Posted by indifference on Feb. 27, 2007, 10:14 p.m.

Well, after recovering from my horrendous blunder of being hasty and posting before looking at the rules, I set out once again to the daunting task of practically recoding the entire game.

The game was extremely laggy and poorly organized, so it was obvious that it needed some reform before …

Legacy of Gib Feb.23 Update

Posted by indifference on Feb. 23, 2007, 7:29 p.m.

Feb. 23

Rather large site update on the enemies/pickups/weapons categories. Coding progress is going well on lag reduction / redoing the first level, so expect a new release very soon. =)