PrettyPicksure

Posted by omicron1 on April 3, 2008, 4:10 p.m.

What might be my next project following The Pass (EG late april):

So far I have a rendering engine (w/X3d); a sample scene; (see above) and a good bit of planning documentation done.

The game would take place in the Caribbean this time around, and would feature a much more involved plot than the original. In addition, it would make use of a different perspective system, with the 3d view being the default and the map view only used when needed. (no more zooming in/battle restructuring, etc.)

The engine so far is quite efficient; the above is rendering at 120fps with full reflective detail, and I was able to obtain 330fps without reflections.

The ships will average about 1000 polygons apiece; and you will be able to have up to 10 on the screen at one time. The fighting model this time around will be much more detailed, with animated mast damage (masts can be broken, falling into the ocean and disrupting your maneuvering) and a more involved viewpoint (You command one ship; your captains command the others)

In terms of non-combat gameplay, the game would keep the major elements from the original LotA - trading, combat, fleet expansion, and citybuilding - while adding in an expanded crew-control element and an almost RPG-like captains feature.

I hope to finish the singleplayer/main multiplayer functions of The Pass in about a week; at that time, I will commence work on my next project. (whatever it may be)

Comments

Alert Games 16 years ago

you just like reflections D:

sk8m8trix 16 years ago

Nice reflections, but ship games be boring :(

omicron1 16 years ago

->AG: Doesn't everybody?

->sk: Methinks ye be biased a bit, matey.

DesertFox 16 years ago

Pirates?

O_o

*vanishes in a puff of awesome ninja smoke*

Lethal 16 years ago

Ninjas > Pirates

OBELISK 16 years ago

YARRR BETTER MAKE YE OWN TEXTURES YAR HAR HAR

shawn 16 years ago

Me > Ninjas > pirates > G Bush

Castypher 16 years ago

WHERE ARE DAH SAILZ? D=

ludamad 16 years ago

Kilin, silly, they were obviously blown away in a kickass real-time rendered cutscene, along with the crew.

omicron1 16 years ago

Oh, ha ha…

As a matter of fact, I made this tech demo in ~3 hours today. Hence, I was more interested in getting the underlying technology working than worrying about things like sails. Call it a still day if you want to.