Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Alpha Version 12 -- 12/10/06 Build.
Minimum Game Requirments:
1.5+ GHz Processor
64(128 recommended)mb nvidia video card
Changes since last version:
View point angel changed from 30 degrees to 45. No more zoomed in look.
Outside lighting changed, for better or worse, you decide.
Changed all doors, still have problems with eastward entry...
Movement fixed up and smooth now.
Sound effects for combat(partial)
Combat system basic, just attacks, no blocks or dodging yet...
Three creatures to fight, placed in some maps at various spots.
Increased room speeds to 60 and added a frame skipper.
Many other little changes...
'W' or Up Arrow = move forward
'S' or Down Arrow = move backward
'A' or Left Arrow = straff left
'D' or Right Arrow = straff right
Moving mouse changes your view and direction when stat windows are not in view.
Left button moves you forward
Right button moves you backwards
'P' = Player stat window (mostly complete)
'K' = Skill info window (incomplete)
'I' = Inventory window (mostly complete)
'L' = Log book window (incomplete)
'M' = World Map window (incomplete)
'N' = System window (disabled)
Left click in Inventory Equips/Unequips or uses items.
Left click on...:
'Attack' = Sets attack mode. Then select weak/medium/strong for desired attack(stronger the more damage done and more energy lost)
'Magic' = Sets magic mode, does nothing.
'Run Away' = Instant run (for now)
'Esc' = quits game
'F9' = take snapshot (bmp file)
'F12' = increase brightness screen
1) You'll notice that when you first start or first enter new maps there will be a short(depending on your system) delay. This is the height map loading and in most cases will only happen once. I still need to implement a better system but have been focusing on other aspects of the game...
2) Collisions are not perfect or even close to complete. The basics are there, walls are solid, shore lines are crudely blocked off, but certain furniture, lone trees, lamp posts, barrels and pottery are not.
Next thing to do...
-- NPC interaction/shopping. --
Contact [email protected]