Recent Posts

Jani_Nykanen posted on January 07, 2019 at 12:41 PM

Life with Grfffield

"Mushrooms with Grfffield"

"Rain with Grfffield"

"Wine with Grfffield"

UnionJack posted on January 05, 2019 at 2:44 PM

Revenons à nos Moutons


Really wish I could change my username to something a little more relevant than a name I came up with when I was about thirteen, haha.

It's been quite a bit, but I'm always finding myself back here when the gamedev bug bites. I was whipping through my uploaded files to see if I had an old collada mesh I wanted to use for a project. Nope, not here. Might be on my old, defunct machine, as long as the hard drive is in tact, I might be able to recover it. At the t... Continue reading.

Zuurix posted on January 01, 2019 at 4:03 PM

Games by Zuurix: 2018 and 2019

2018 was a difficult year for me, but it was another year of growth, especially the second half of it.

I got flu two times, went to hackathon which was an unpleasant experience, I worked more than ever this year and had a hard time after Sector Six was released - glitches, stress, constant inner conflicts.

But this was also the year when I got close to my goal of living from making games - thanks to Sector Six's success in December.
I also did some of my best work du... Continue reading.

Jani_Nykanen posted on December 31, 2018 at 7:49 PM

12 games in 12 months

12 games in 12 months (note: not game a month, but close enough). Not sure if worth it, but damn it was fun, and it taught me a lot of important things, like "never make a(nother) game in Go". Here's a full list of the games I made and some thoughts on every game. All the games can be found on my account: (Most of them are also on Game Jolt, but not all).

1. Mama Soybean's Delicious Oyster Sauce Continue reading.

Jani_Nykanen posted on December 30, 2018 at 6:13 PM

Breakfast for Doctor Dankworth


Game Jolt

Source code on GitHub

Jani_Nykanen posted on December 24, 2018 at 8:37 AM

Merry Christmas

But not for you

Jani_Nykanen posted on December 14, 2018 at 8:50 PM

I don't need no stinkin' collisions

But(t) I'm going to implement them later anyway.

A better blog with more info coming later.

Zuurix posted on December 02, 2018 at 2:59 PM

Sector Six update! Weapon rework and new content!

The biggest update since the release!
It makes all weapons useful, adds new relics and enemies for more variety, improves time attack missions, and more!

New enemy: Planar

Planar is an alternative version of sentinel.
It's a medium - threat level 2 - enemy.
Currently, it's the only enemy that releases projectiles from the left of the player ship.
Like a sentinel, planar uses a shield but activates it earlier.
Planars can be encountered in r... Continue reading.

hel posted on November 28, 2018 at 5:34 PM

Shawn64 tribute site

I noticed shawn64's site went down this year. So I decided to try to preserve as much as I can. Here's what I have so far:

I just updated the download links today. I'm using 64d for now, I will add dropbox links later. I managed to find several lost games using web archive, which is awesome. The only remaining lost game is Cookie Buster.

I still need to save all screenshots from web archive and re-upload them to wordpress. There are se... Continue reading.

Jani_Nykanen posted on November 28, 2018 at 8:07 AM

The Great Goblin Party

Play on

Source code on Github:

Project background:
There were three goals:
1) Program a game in Go.
2) Make game without telling anyone about it until it's finished (excluding last minute "does it run on... Continue reading.

Zuurix posted on November 24, 2018 at 5:47 PM

Light of the Locked World: A new game by Zuurix

I have started working on a new game!

It's called Light of the Locked World.

It's a fantasy RPG with local co-op and PvP, set in a world of Caios II.

Three hundred years from the game's present, magical artifacts were sunken in the world's only sea.
Magic leaking from artifacts and pressure of the depth created perfect conditions for abyst crystals to grow.

Abysts amplify magic and are very valuable.

After abysts were dis... Continue reading.

Jani_Nykanen posted on November 18, 2018 at 7:24 PM

The Faceless Mountain

Description (from, not gonna write the same text twice):  The Faceless Mountain is a short rage-game where you climb a slippery mountain. Use your face (!) as a grappling hook to reach places where your poor jumping skills would never get you. Avoid enemies and spike traps. They cannot kill you, but they will knock you back, and of course you don't want to... Continue reading.