Recent Posts

Jani_Nykanen posted on August 29, 2018 at 7:35 PM

Java? Java. JAVA!

Guess what, I'm writing a game in Java, and it looks like I'm going to do it this time.
Here's a video:

The codename is "Project Oyster Mirror" for no good reason.

I'm using LWJGL library for OpenGL, and that library is pretty bad. Almost everything is directly ported from C, which is never a good idea.

In the moment of writing the project has 6,766 lines of code (including comments). The first time ever I'm... Continue reading.

mikemacdee posted on August 28, 2018 at 11:12 AM

Move D'Arte


Arrow Keys - Move
Space Bar - Revive Drunk Abby

Title Screen
1 - View story, play tutorial game
2 - Jump into a harder game
Esc - Quit

Abby is the only one who showed up for work at East Park Gallery, the day of the gallery's big gala.

And there's a lot of crappy art to sell!

Features a shockingly realistic simulation of employme... Continue reading.

Crazy Star posted on August 24, 2018 at 11:09 PM

Heya I'm Making Something

My OpenGL testbed turned into a renderer that can actually draw various shapes, which I'm starting to turn into a UI so that I can create a level editor for games :D
The FPS counter is totally broken LoL, or maybe it's LICEcap (my gif capture thing).
The backdrop is a nice sunset aint it pretty.
Then have a layer of chinese dragon aka bunch of sprites that are quite very animated. ( 8 directional walk / dance... Continue reading.

Zuurix posted on August 23, 2018 at 7:56 PM

Sector Six Release Countdown: 1!

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it just because I promised I'll have a sequel to Sector Seven.

It was 2015 January or February when I have released an alpha version of Sector Six.
I didn't expect anything and I was surprised to get positive feedback.
... Continue reading.

mikemacdee posted on August 20, 2018 at 3:34 AM

Stop That Tank!


An old school Stellar 7 / Battlezone clone made for Gamejolt's second Bad Box Art Challenge. Sard d'Onick's forces of diesel-fueled evil are about to dominate the rest of the planet. A pair of neighborhood pets try to save the world by stealing his best tank and generally wrecking everything in their path, evil or otherwise. Hope you like hip hop and goofy sound effects. Three colorful worlds to demolish while rescuing civilians.
... Continue reading.

Zuurix posted on August 09, 2018 at 4:52 PM

Sector Six Release Countdown: 2!

Two more weeks max and I'm done omg

Jani_Nykanen posted on July 26, 2018 at 7:30 PM

Wait what is this I don't even

Weird things happen
It's being made with Javascript & WebGL. The goal is to test this new fancy hi-res art style but mostly see if my 2D WebGL engine is good enough for the upcoming Ludum Dare.

Zuurix posted on July 24, 2018 at 5:16 PM

Sector Six Release Countdown: 3!

Sector Six story is completed!
I admit that I wanted too much from it.
14 different missions, 8 bosses, choices, all those dialogues - it was too much for me to do it flawlessly.

But the most important thing for me was to make a story campaign that is more than just...
More than just a bunch of "go there" goals so that player would know what to do.

So I think I have accomplished that and I'm happy.

Other cool things that I did: Continue reading.

Nighthawk posted on July 22, 2018 at 4:55 PM

Welcome to 2018

Hey everybody, what's good? It's been a while. I occasionally peek in and see what's changed here for nostalgic reasons. Found the discord server, joined that, said hi, figured I'd make a post here though for good measure. 

Life's pretty different these days. I moved out of my parents' place almost two years ago, I've had three developer jobs now and I'm hoping this new one sticks for a while. It's not my dream job but the pay is good, the work is manageable and the people are chill. ... Continue reading.

Zuurix posted on July 17, 2018 at 1:31 PM

Island City of Eternal Summer (PNG4D Art Jam Entry)

This is my entry.
I made it in GameMaker: Studio sprite editor because of course I did.

Alert Games posted on July 13, 2018 at 7:51 PM

GMUI v0.1.1 - GMS2 compatible

Hello people. I have figured out a few issues when porting over GMUI to GMS2 and resolved them to make a demo. There might be a few more lingering, but so far it seems to run alright. I've also fixed a few other bugs as well.

Go to Repo

Download EXE demo

I think I'm about at the point to wrap up on the major updates and whichever and work on some other stuff for a while (finally!). I've been updating the wiki a bit with some instructions, and I... Continue reading.

Jani_Nykanen posted on July 11, 2018 at 6:27 PM

PleaseNoGoofies4Digits Art Jam - today - July 18th

(Or  "Please... No Goofies! An art jam" or however you want to call it.)
It has been a while since the previous one, so let's have a new art jam. Like anyone would care, but it's always nice to give new stuff to Z... whoever the winner will be this time.

- Make a work of art
- No Goofies allowed for whatever reason
- Submit your work to the comment section by the deadline ... Continue reading.