Information

Author:
    Scott_AW
Rating:
    8.3 (3 votes)
Type:
    Game
Genre:
    Sidescroller
Language:
    GM
Reviews:
    None
Submitted:
    September 17, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (599)
Dev - make AJAX
Screenshots (3)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Black Shadow

Version .25 contains the finally fixed collisions. Thanks to edmunds example I was able to fix bugs in my collision system. In addition I have monsters that will now bounce of your shield, a shield block effect, and you will now take damage if you're facing the wrong way when blocking.

You now block with 'X' and dodge is now done by down+left or right arrow keys.


Version .24 includes alot of changes in gameplay, some minor fixes, 20 levels total, two bosses and much more. You can also get one quick save slot, F5 save, F6 load.


Version .21 includes all new levels, some fixes, more enemies and secrets.

Version .15 includes lots of little changes. Some bugs fixed with enemies involving quite a few issues. The resolution is now shrunk to 320x240 and the tv mode lightens instead of darkens. Also controls have been changed.

Version .12 replacing .11, fixes control issues and improves jumping. Still some minor collision and clipping bugs about.

Its out for trying, I've got a good deal of content to play with so tell me what you all think and feel free to throw out some comments or suggestions.

Game by Scott A. Williams
Music by J B (http://www.mirumu.com/jordan/)

Requirements for System

Processor -> 1.5 ghz or Higher

Memory -> 256mb (512mb recommended)

Video Card -> 32mb, 2004+, newer models recommended.

Buttons for Play


Movement -> Left & Right Arrows

Jump -> Up Arrow

Talk/Activate -> Down Arrow

Attack -> "C"

Dodge -> Left/Right + Down Arrow

Block -> "X"

Full Screen Toggle F4

Save -> F5

Load ->

Quit -> Escape


Target platforms:



Great graphics, but gameplay sucks really. You should make your movement more action-like.
Posted by stampede September 17, 2007 11:39 - 10.1 years ago
| [#1]

you copy castlevania..
Posted by MMS September 17, 2007 13:25 - 10.1 years ago
| [#2]

It had that Castlevania feel to it, but I wouldn't go as far to say as they copied it...
Posted by eagly September 17, 2007 13:34 - 10.1 years ago
| [#3]

I give a 10 rating just by looking at the screenshots
Posted by Melancor September 18, 2007 20:36 - 10.1 years ago
| [#4]

Reloaded the file with a fix that removes the jump delay.
Posted by Scott_AW September 18, 2007 20:59 - 10.1 years ago
| [#5]

Collisions could be improved(mainly with the jumping)
Text color was kinda dark
I'm running it fine at 256MBram
You want the BunnyEffect when holding up?
Some tile issues(where you fall into the MineShaft kinda,you can go over BGtiles but the FGtiles are still over and all)
Posted by s September 19, 2007 0:04 - 10.1 years ago
| [#6]

I'll need to move some collision blocks in the mineshaft level, something I sort of negelected to fix.

Jumping definatly needs some work, seems to be the one thing that I hear most of all.

Thanks for the useful info, didn't have a system with only 256mb so didn't know how it'd fare on anything lower then 512. I'll also use a brighter color in place of the dark text so it'll be easier to see.
Posted by Scott_AW September 19, 2007 1:45 - 10.1 years ago
| [#7]

It's nice. But there were some issues I think you could fix:
(1.) Lag. There were speed issues in larger rooms. Try deactivating things to solve it.
(2.) Blah blah jumping.
Posted by Littlink October 09, 2007 11:01 - 10 years ago
| [#8]

Nice, like the graphics and gameplay, but it lagged a lot and the movement is a bit slippy. 8/10
Posted by JW October 09, 2007 14:47 - 10 years ago
| [#9]

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