Recent Posts

Modeler 2 beta released

Posted by omicron1 on Jan. 6, 2007, 12:17 p.m.

The most powerful modeling tool in GM's arsenal, Modeler 2, was released mere minutes before this blog was made. This is the program with which such titles as Dawn of Civilization and Lions of the Atlantic were made.

As staff review will most likely take some time, I have provided …

What the Heck?

Posted by Kamira on Jan. 6, 2007, 9:51 a.m.

This morning I was playing on my gamecube when the power went off…then on…then off…then on…then off…then on..then off for 45 minutes. Good thing I wasn't doing anything important.

I Finally got an avatar! Once I find out how to make a moving avatar I'll change it.

How dare my …

Possible Sequel

Posted by Gamer3D on Jan. 5, 2007, 11:25 p.m.

It's been a while since I updated this. Over Christmas, the most interesing thing I got is an RC plane. It cost $70 ($40 of which was a present).

I'm considering creating a sequel for my <a href="http://64digits.com/games/index.php?cmd=view_game&id=2266">Model Painter</a>. Upgrades planned for it include:

  • Line Drawing: Instead …
  • Website Addon!

    Posted by mooselumph on Jan. 5, 2007, 10:36 p.m.

    The Website || The New Blog

    I've recently been working on a blog system for my website. It's now functional and basically complete, thanks to a little help from FirestormX. I still have a few plans for it, and until those are completed, I'm not making it an official part …

    SHENANIGANS!

    Posted by V on Jan. 5, 2007, 9:33 p.m.

    I came up with yet another idea for a awesome game, I think I'll actually make this one though. It's called 'Hobo quest', where you, the protagonist (Hobbes the Hobo) embarks on a quest of finding riches, and stopping the mafia from destroying hobo-kind! It's a funny idea, and I …

    V

    Fisix (Physics)

    Posted by DevonX on Jan. 5, 2007, 9:30 p.m.

    Damn, physics are pretty hard to program. All I am trying to do is make a physics engine for a 2-point stick, and some blocks that it falls on. I have gotten it to be pretty realistic, but when the stick falls perfectly vertical onto a block, it just collapses …

    The Fl0w of TiME

    Posted by n0bel Arts on Jan. 5, 2007, 8:55 p.m.

    Well, I'm back from XMAS hibernation, and I'm rearing to bring you guys quality entertainment this year.

    Lately, pixels are the groove of my artistic vision, and I've began to aquire a rep for over-the-top quirky designs (the result of playing too much Lionhead titles + kh2). See below…

    On …

    Burial of a Friend

    Posted by Phoenix on Jan. 5, 2007, 8:09 p.m.

    I had a friend, a semi-close friend who I met this year. We hung out with my other friends at lunch and such, fooling around and such.

    When I first met him, I used to call him the Asian (who was god at DDR :D). I soon grew to him, …

    I'm still working on the TDS Halo game...

    Posted by ZeroSoul on Jan. 5, 2007, 7:48 p.m.

    I sucessfully made vehicle collision, and changed a few weapons. I got rid of the weapons that only were used in halo 2, and replaced some of them with other things. I replaced carbine with plasma rifle, and beam rifle with rocket launcher. I need some feedback…Should I update my …

    Crimson Sky - Big Update + 2 Screens

    Posted by DSG on Jan. 5, 2007, 7:30 p.m.

    new screen of Ardor's environment:

    progress:

    - 002%

    what i've done:

    - Half way done with first area of the alien planet, extensive tiling and complicated visual effects including smooth and realistic day/night transitions, random thundrstorms, i fully programmed the JUGGERNAUT i mentioned in a previous blog AND YOU CAN …

    DSG