Recent Posts

Game Ideas

Posted by WaleedAmer on Nov. 8, 2006, 10:49 a.m.

Okay, I have many game ideas, and I need help. I will list all of my ideas, write a little description of each one, and I want you to write your top three favorites. After this blog is off the front page, I will add up the votes and work …

Forgiving/Tower Climber (Retro Game)

Posted by Kenon on Nov. 8, 2006, 10:33 a.m.

<font size=3>If you were warned because of FSX's file manager, feel free to post here saying so and I will get rid of it.</font>

You know <a href=http://64digits.com/users/index.php?userid=twisterghost&cmd=comments&id=9798>Twisterghost's contest</a>, right? Well… as I said, I'm entering. Me and Ludamad have narrowed down the fight between us …

I See HPE

Posted by Zaron on Nov. 8, 2006, 1:48 a.m.

Got a title mock-up done.

http://img206.imageshack.us/img206/3046/drtitleta9.th.png

Ideally, that will work and i'll feel all prouod of myself for getting something up on my blog besides RAW TEXT POWER©. (image looks kinda weird on Macs, but I made it on a Mac so… whatever. Came out very nice once i got …

Eyenamator

Posted by DesertFox on Nov. 8, 2006, 12:11 a.m.

I needed an eyeball texture for something, and I found out that they can be a real pain to make properly. You can always go the cheap way, and have a solid-color iris; I wanted a realistic, good looking eye, not a cheap one.

So I decided to go ahead …

Torn between Wii and 360

Posted by FredFredrickson on Nov. 7, 2006, 10:23 p.m.

Being into games as much as we all are, I think most of you will understand what a sad, sad situation it is when one is torn between two games that look completely and utterly awesome. Especially when the purchase of aforementioned games means that one will have to choose …

64 quest sent in [vanhelsing]

Posted by V on Nov. 7, 2006, 8:39 p.m.

Yea, for those who did not notice my last blog, I have sent in the first demo of 64quest to the queue! =D REJOICE! It took long enough, but in the end, it will be worth it. Oh, it's already in the WIP section at the GMC too, so if …

V

MMO: AI proof-of-concept: In Action

Posted by omicron1 on Nov. 7, 2006, 8:35 p.m.

I have successfully added the most basic of AI types to the game. The AI is the immobile Turret enemy (10 hp), equipped with the basic "Rifle" weapon (1 bullet every 2/3 second with a 0.5 damage rate.)

Above: Me getting beaten on by a turret with a Machine Gun. …

Did I get a fan?

Posted by BenRK on Nov. 7, 2006, 6:51 p.m.

And unlike my recent blogs, this blogs title has something to do with the blog it self.

I know some of you remember a blog that appered yesterday that was nearly identical to mine. I have since learned that it was a direct copy of my blog with editing to …

I learned..?

Posted by Fabio on Nov. 7, 2006, 5:47 p.m.

Wow, I am actually learning more about spriting.

Oh, and here's my opener for this blog entry; new screens! I improved the brick tile, got rid of the old sidewalk, added a new hat, an enemy, textboxes, coins (though they do nothing yet.), smoother character images and more. Lots done. …

LotA: Progress + missions

Posted by omicron1 on Nov. 7, 2006, 4:01 p.m.

LotA: I am about 86% done with the content of Lions of the Atlantic. This breaks down to:

Cargoes: 100

Buildings: 100

Ship Names: 100

Titles: 100

Names: 100

Constructions: 100

Cutscenes: 30

RCombos: 100

Harbors: 5

Ships: 90

Models: 100

The two most unfinished items on this list are …