Recent Posts

Taking the Leap

Posted by TDOT on Feb. 1, 2013, 10:06 a.m.

Alright guys, I'm taking the plunge and attempting to start making games through means other than GM. I've been programming in Java for the past 3 years or so, but what I'd like to do is officially add C++ to my repertoire while tackling game development at the same time. …

Setting up the SFML 2 Release candidate

Posted by Astryl on Jan. 31, 2013, 3:45 a.m.

Copy-pasted from here.

Anybody who has been spying on me thanks to Twitter, Facebook or whatever other communistsocialist media sites I happen to be on might have seen something I posted about accidentally deleting my SFML folder…

So I used this unfortunate accident as a convenient excuse …

64D T-shirts

Posted by firestormx on Jan. 30, 2013, 4:41 p.m. 🔒

acid suggested that 64D make t-shirts and have people wear them to promote the site. He said we should use this as a way to generate money, but didn't explicitly say to sell the shirts, so I'm not sure how this would help make money.

But that's why he's the …

-DSG- Depths: Ship is now in operation [UPDATE: new title?]

Posted by DSG on Jan. 30, 2013, 10:47 a.m.

(Embedded Video)

There ya go. Also, getting rid of Pyros, Frost, and Terra and replacing them with guns? Good idea or bad idea?

Also, I was thinking in the interest of exposure, I should change Depth's name since if you just google "Depths", any content related to my game will …

DSG

Scribbles (image warning)

Posted by Taizen Chisou on Jan. 29, 2013, 6:03 p.m.

Mainly because they're rather large.

I constantly have dreams like this. When I realize that this dream is recurring, though, it usually immediately shifts to a sort of romantic comedy.

This is reinforcing the fact that I can't draw animals.

This assignment was given the topic "silence and noise."

This …

Updates from Super Hornet Scramble

Posted by UnionJack on Jan. 29, 2013, 2:27 p.m.

If you've been following my posts at my personal page, or here, you'll notice I've been having trouble getting bullets working. I was going to go the projectile mesh route with them, but instead opted for raycasting. In future versions, I might try to come up with a stronger …

Random progress

Posted by aeron on Jan. 28, 2013, 8:55 p.m.

Heeeeellooooo. I've been back working on this voxel project, been picking some new long-term desing goals that have caused me to reevaluate my approach thus far. Instead of having level generation all scripted I am shifting to manual design. As such I am starting to develop editing functionality that I …

Fractals Forever

Posted by aeron on Jan. 26, 2013, 7:52 p.m.

It's no secret, I am obsessed with fractals. Why, you ask? Well because they are actually amazing. And damn that word for being trite, but I mean it. I've been fascinated with fractals for years now and I keep finding new reasons to explore them more deeply. Recently they have …

Best MMO I've ever played.

Posted by LAR Games on Jan. 26, 2013, 3:43 p.m.

So, I"m sure you guys have heard of the impending release of the Elders Scrolls MMO, which I'm really looking forward to.

Well, a few days ago, I started playing a different MMO to keep me busy until the beta of The Elder Scrolls Online comes out. It's called Tera. …

Bullets, bullets, bullets, and more bullets

Posted by UnionJack on Jan. 25, 2013, 11:56 p.m.

Alrighty, because of my newbishness in Unity, I spent a very long time trying to get bullets working. Maybe too long. In fact, they took me about a week off and on to try and figure out.

It wouldn't have been such a problem, but I am dealing with very …