Recent Posts
World of Chaos DX Extended: Cancelled!
This is now cancelled. Due to the harddrive failure, the files got corrupted, including the backup files I tried to copy over from it (I could still access it, but am unable to boot from it), so onto another project with me…
I'll basically be working on its sequel next, …S4D Preview
So I'm doing the soundtrack for Rez and luda's S4D contest entry. At the risk of piling on the pressure, I've got to say, the game is coming along really well. These guys keep impressing the hell out of me with each new build. This, in turn, has really inspired …
Charlie's Brain, Dig?
I thought I'd share with you all what I do in my community college classes.
The one's that aren't drawing class, specifically.Here are my notes, taken straight from my notebook:A bunch a' Credence Filter cyborg concepts.

Don't forget good old Tohm Shlcszark, in all his rushed anatomy. …Music and pictures
I've been working on a number of different tracks recently, thought I'd share some WIPs with you all to see what you think. I've been jamming my guitar a lot but I no longer have my friend's bass at my disposal, so I've had to settle with synth bass or …
Crappy Drawings (Your eyes will burn!)
Game Making was very slow to me recently. But I started to draw stuffs, I'm still trying to improving my drawing skills. Though making a digitalized art from sketch is pretty hard using a mouse pad and I'm waiting to get a drawing pad.
Alright, first of all here's some …CheeseMod 1.3.2_1 Changelog
Well bukkit finally did a recommended 1.3.2 build, though I'd hardly call it complete since it lacks obvious features that should have been done weeks ago. But regardless, here's the changelog. Its relatively tiny due to my lack of time and bukkits lack of progress, but I'm going to be …
Great Game Maker Wall Optimization Script
After reading about how to optimize Game Maker games to make them run faster, I decided to try out one method mentioned before, to combine all of the Wall objects into one sprite using a surface, then deleting them all, and creating one big wall, it worked out TREMENDOUSLY. So …