Recent Posts

DubShooter Concept

Posted by Alert Games on June 2, 2012, 7:38 p.m.

Kinda cool banner (meh). But the focus is the concept:

I posted a while ago about making a dubstep shooter game. Some people argued that its been done before by those dumb little press the arrow key games that nobody plays.

Therefore if anyone is interested in collabing …

Redirection. Site Design. Ultima.

Posted by Astryl on June 2, 2012, 3:42 a.m.

RIGHT. Redirection. Site Design. Ultima.

In reverse, order let us begin.

Mega dons glasses and examines his notes.

Right. I played Ultima IV for the first time a few days ago. Nice little game, even with the dated graphics (Proving that you don't require fancy art to enjoy a game). …

What I'm up to

Posted by Haizen on June 1, 2012, 1:13 a.m.

Since about last year I was making a game (Rapture), but progress was suddenly stunted by massive amounts of homework and frustrations with Game Maker.

So I tried Java, no reason why, I just did it (I'm Human) and I got pretty familiar with the language so I decided to …

Ascension Sickness

Posted by Eva unit-01 on May 31, 2012, 7:32 p.m.

(Embedded Video)

So guys, not much drawing lately, as I'm back in class for Summer semester. But I shall have some worthwhile soon.

Here's a simple little fan-piece I did recently.

Madhatter from the Alice games.

Yo so, holy shit like, The Binding of Isaac DLC Wrath of The Lamb …

GM:Studio

Posted by Glen on May 31, 2012, 2:02 p.m.

So, I bought GM:Studio the other day and I was trying to convert some examples and little projects over to see if there were any speed improvements. But this brought up a pretty big issue. No DLL support? Really? We have to deal with everything that's built into GM if …

Monthly "not much done" progress report.

Posted by MBlaze on May 31, 2012, 1:05 p.m.

Some basic info about the game:

It's an online multiplayer game using Byond, graphics are x4 size, so the pixels are very noticeable, hence the name "Pixel RPG". The name might change, but I think it fits well enough. The game is largely focused on your character and the path …

Programming with OpenGL #7

Posted by Mordi on May 31, 2012, 9:10 a.m.

Right now, my project is br0ke. It's giving me a bunch of errors, including an "unexpected end of file". I cannot see where the error lies.

Before this happened, I recorded a video to show my recent progress.

View video

This menu is set up like this.

// Main Menu …

Lamb of god (clear-up) and music

Posted by Ghostwalking on May 31, 2012, 9:07 a.m.

Right time to sort some stuff out regearding the matter. i had was using this gamer tag long before LOG even announced that they were making the album it was on. so before it gets out of hand i do like the band and the song but they are not …

Progress Report - Month 1

Posted by Castypher on May 31, 2012, 2 a.m.

Completely fruitless. Kind of completely. I jumped in deep water with the combat system, which I wanted to be one of the more unique things about my entry.

What have I accomplished in this first month (PolyStyle - HAH)?

- Dialogue engine

- Opening cutscene

- Classes implemented, but each …

Shattered World progress (screenshots!)

Posted by Yaru on May 31, 2012, 12:28 a.m.

OK, so with the help of my best friend Simaster, I've decided on a title for my game: Shattered World: Beneath A Stone Sky. I'm not gonna spoil too much, but the main premise is that the world consists of lots of floating islands (in mid-air) and nobody …