Recent Posts

Pandora Istoria, Progress Report #1

Posted by MetaKnighty on May 18, 2012, 1:10 a.m.

Time for my first progress report on my RPG4D entry. Progress has been pretty slow these past weeks, so I think I need to work harder.

Story

The game takes place in a universe where planet's don't yet exist. The concept of Souls and reincarnation exists as a fact, and …

Shino's Theme

Posted by Eva unit-01 on May 17, 2012, 10:02 p.m.

(Embedded Video)

Feel free to listen to this song as you read or don't read my blog, it's a long one, and there's unfortunately no art but this, this go around. So enjoy.

~

I haven't done much since my last blog, sadly. I was in a mad rush to …

Time to get serious!

Posted by death on May 17, 2012, 4:44 p.m.

oooooookay… so, i haven't been working on my entry too much… instead I have been playing Serious Sam on Steam! It's awesome, i can't believe i haven't played this game before! I thought the days of DOOM-like FPS games were over but it seems Sam is keeping it going! And …

Share your RPG4D projects here. (Old page)

Posted by Toast on May 17, 2012, 11:58 a.m.

SUBMISSION OPEN, CLICK HERE FOR HOW TO SUBMIT

Old post, use newest page with submission info for all competition discussion:

RPG Game

Posted by felixsg on May 17, 2012, 11:33 a.m.

I have a lot ideas but I like to much the Zelda style, I making a version with more

classic rpg options (turn based battles) but I will try to keep the sensation of the style of zelda game.

Sorry by my English

Lost in the lands of C++?

Posted by Astryl on May 17, 2012, 10:46 a.m.

I recently found this image floating around on GamaSutra:

Click to see full sized 18.5MB image

I declare 64Digits to be that bit near the North-Eastern corner.

Now discuss the C++0x/11 standard. I'll update my blog a bit later.

The rest of the blog, as promised

Well, I promised an …

delusions (more writings)

Posted by MahFreenAmeh on May 17, 2012, 1:25 a.m.

"There once was a sparrow,

who met his doom at the fate

of an outline; Farmer John

did not let it down."

Doesn't quite have the childhood innocence of the poem you'd expect an insane person to leave you with. But it's been pounding through my head all night. Mostly …

Arbiter again - More progress

Posted by Astryl on May 16, 2012, 12:42 a.m.

Got more stuff going on, including hittable/breakable barrels (That scatter bits of themselves around when you destroy them), custom font, and 100% Wine compatibility…

Anyway, I'm really pleased with the way the game is turning out; it's stable, it looks nice (enough) and probably won't be finished in time, but …

RPG Progress #2

Posted by Harrk on May 15, 2012, 5:18 p.m.

Today I've been working on the interface for the battle room. The actual mechanics aren't fully programmed yet but I'm getting it done slowly.

I really need to start working on this more often as I'm taking advantage of the "plenty of time" until the compo ends.

Here's what I've …

Ecliptic Space

Posted by Manou on May 15, 2012, 11:24 a.m.

18/05

Got the blender to panda3d pipeline working, we have diffuse, normal map, specular map and lights export working.

Each object found with the tag light is replaced with a point light. We'll use deferred shading, so we can have many lights, even if transparency is buggy. We got …