Recent Posts

Arbiter again - More progress

Posted by Astryl on May 16, 2012, 12:42 a.m.

Got more stuff going on, including hittable/breakable barrels (That scatter bits of themselves around when you destroy them), custom font, and 100% Wine compatibility…

Anyway, I'm really pleased with the way the game is turning out; it's stable, it looks nice (enough) and probably won't be finished in time, but …

RPG Progress #2

Posted by Harrk on May 15, 2012, 5:18 p.m.

Today I've been working on the interface for the battle room. The actual mechanics aren't fully programmed yet but I'm getting it done slowly.

I really need to start working on this more often as I'm taking advantage of the "plenty of time" until the compo ends.

Here's what I've …

Ecliptic Space

Posted by Manou on May 15, 2012, 11:24 a.m.

18/05

Got the blender to panda3d pipeline working, we have diffuse, normal map, specular map and lights export working.

Each object found with the tag light is replaced with a point light. We'll use deferred shading, so we can have many lights, even if transparency is buggy. We got …

Lost Interest in Game Creation

Posted by duckman on May 14, 2012, 5:46 p.m.

(Embedded Video)

So it was about three months ago

My interest in game creation was renewed

Just thought I'd letcha know

That now it's an interest I don't include

In my top priorities

I don't have time for such a thing

Now I'm busy getting busy in sororities

And makin' …

Menus and Stats

Posted by Pirate-rob on May 14, 2012, 1:02 p.m.

I have started on a menu system for my RPG comp entry, which includes an inventory and a Stats page. The inventory can be scrolled through and show the total weight of everything you are carrying. The stats page shows stats (what else?) Total speed is determined by speed-strength/total_weight . …

Ludum Dare Results

Posted by Toast on May 14, 2012, 2:38 a.m.

So how did I do out of the 1072 games in the compo? Let's have a look:

(For those who aren't familiar with Ludum Dare's ranking system, the "coolness" is simply how many games you ranked, it doesn't have anything to do with your own game. I got a gold …

Panic. I wrote something useful.

Posted by Astryl on May 14, 2012, 2:17 a.m.

Mega's Guide to Surviving:

Game Development Competitions

10 uselessful tips

~~

Mandatory intro text:

You know, I've always thought we needed an Article media type, where members could submit compilations of programming/art/musics, with a moderation queue, and a nice page for itself (With categories).

I was actually about …

Wolf's Den

Posted by Haizen on May 14, 2012, 12:48 a.m.

Well I'm back from another long break from this, just graduated High School. No esteemed facial expression overtook me either when I walked out of that building for the last time. There was nothing there, I just took my book-bag and gym assortments and walked out. . I don't feel …

Hi guys, it's Mother's Day

Posted by Castypher on May 13, 2012, 9:46 p.m.

For lulz, this blog will be uncensored and I will never press the backspace key.

Today for Mother's day I went out for sushi at Kobe. We did teppanuakio at a grill. It was fun because there were a lot of people rather than the few that were there last …

Evolution of Ideas

Posted by tower07 on May 13, 2012, 6 p.m.

Ever notice how sometimes ideas slowly evolve and turn into different things altogether?

That's exactly what happened here.

As you may remember, our first idea was to make an RPG with 16,777,216 levels.

Long story short, we decided that having a ton of levels alone didn't make for an interesting …