Recent Posts

Time to get serious!

Posted by death on May 17, 2012, 4:44 p.m.

oooooookay… so, i haven't been working on my entry too much… instead I have been playing Serious Sam on Steam! It's awesome, i can't believe i haven't played this game before! I thought the days of DOOM-like FPS games were over but it seems Sam is keeping it going! And …

Share your RPG4D projects here. (Old page)

Posted by Toast on May 17, 2012, 11:58 a.m.

SUBMISSION OPEN, CLICK HERE FOR HOW TO SUBMIT

Old post, use newest page with submission info for all competition discussion:

RPG Game

Posted by felixsg on May 17, 2012, 11:33 a.m.

I have a lot ideas but I like to much the Zelda style, I making a version with more

classic rpg options (turn based battles) but I will try to keep the sensation of the style of zelda game.

Sorry by my English

Lost in the lands of C++?

Posted by Astryl on May 17, 2012, 10:46 a.m.

I recently found this image floating around on GamaSutra:

Click to see full sized 18.5MB image

I declare 64Digits to be that bit near the North-Eastern corner.

Now discuss the C++0x/11 standard. I'll update my blog a bit later.

The rest of the blog, as promised

Well, I promised an …

delusions (more writings)

Posted by MahFreenAmeh on May 17, 2012, 1:25 a.m.

"There once was a sparrow,

who met his doom at the fate

of an outline; Farmer John

did not let it down."

Doesn't quite have the childhood innocence of the poem you'd expect an insane person to leave you with. But it's been pounding through my head all night. Mostly …

Arbiter again - More progress

Posted by Astryl on May 16, 2012, 12:42 a.m.

Got more stuff going on, including hittable/breakable barrels (That scatter bits of themselves around when you destroy them), custom font, and 100% Wine compatibility…

Anyway, I'm really pleased with the way the game is turning out; it's stable, it looks nice (enough) and probably won't be finished in time, but …

RPG Progress #2

Posted by Harrk on May 15, 2012, 5:18 p.m.

Today I've been working on the interface for the battle room. The actual mechanics aren't fully programmed yet but I'm getting it done slowly.

I really need to start working on this more often as I'm taking advantage of the "plenty of time" until the compo ends.

Here's what I've …

Ecliptic Space

Posted by Manou on May 15, 2012, 11:24 a.m.

–

18/05

Got the blender to panda3d pipeline working, we have diffuse, normal map, specular map and lights export working.

Each object found with the tag light is replaced with a point light. We'll use deferred shading, so we can have many lights, even if transparency is buggy. We got …

Lost Interest in Game Creation

Posted by duckman on May 14, 2012, 5:46 p.m.

(Embedded Video)

So it was about three months ago

My interest in game creation was renewed

Just thought I'd letcha know

That now it's an interest I don't include

In my top priorities

I don't have time for such a thing

Now I'm busy getting busy in sororities

And makin' …

Menus and Stats

Posted by Pirate-rob on May 14, 2012, 1:02 p.m.

I have started on a menu system for my RPG comp entry, which includes an inventory and a Stats page. The inventory can be scrolled through and show the total weight of everything you are carrying. The stats page shows stats (what else?) Total speed is determined by speed-strength/total_weight . …