Recent Posts

RPG Progress

Posted by Harrk on May 6, 2012, 7:30 p.m.

Warning: Contains slacking.

I've got exams starting at the end of May and going into June so I haven't been working on this as much as I'd like to be doing so.

Anyway, I know what I pretty much want to do and I'm working on graphics right now.

The …

duckman's RPG Progress Report

Posted by duckman on May 6, 2012, 6:36 p.m.

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There. That's all of my progress, thus far. Deal with it.

It's a sprite of a character (not the main character) and will set the artistic style for the rest of the game. Not giving characters arms makes animations much easier to create. I don't really know …

SOD-'The Great Escape' minus Steve McQueen

Posted by Sheppard on May 6, 2012, 2:02 p.m.

Hero's Fantasy: Song Of Dueplin Update 5/6/12

Just a small update blog on what's been done recently. If you didn't pay attention last time, after several revisions, the Dureel prison stage now looks like this-

This is the starting and introductory level of the game.

After quite a few other …

Shader Fun

Posted by DesertFox on May 5, 2012, 9:56 p.m.

So, I've decided to upgrade my iOS engine from OpenGL ES 1.1 to 2.0. What does this mean? No more fixed function pipeline! I have to write shaders for everything!

So I did.

First cube is Position-Color vertex.

Second cube is Position-Color-Texture

Those two are sort of boring. You've seen …

Greeting and Salutations!!!

Posted by Jenova on May 5, 2012, 4:51 p.m.

Hi everyone. I’ve just registered to your wonderful community and I want in on the RPG contest. Permit me to introduce myself, I’m Jenova, a lone coder who dwells somewhere in a mountain residing in dreary old England.

I’ve always had a passion for console RPG’s, such as Zelda, Final …

Completed 1 room

Posted by death on May 5, 2012, 2:28 p.m.

lol haven't done nearly as much as i would have hoped by now. still experimenting and trying to figure out exactly what i want the graphics to be. the tileset has gone through numerous changes though and now uses the NES palette. (not sure if this change was for the …

Programming with OpenGL #5

Posted by Mordi on May 5, 2012, 5:43 a.m.

Finally got my spritefont to work properly.

Before, I simply had an array of 223 characters, drawing each texture separately. Now I've optimized it further by including all characters into one single texture. I've also contained all the info I need about each character into a struct, which is much …

Introduction + Game Plan

Posted by MetaKnighty on May 5, 2012, 12:51 a.m.

Hello. I'm new here and taking part in the RPG contest. I usually go by the name "Knighty". but that name was taken, so now I'm MetaKnighty.

The only time I actually finish and release games are during competitions. Having a deadline makes me work harder, so this contest is …

RIP MCA

Posted by Sheppard on May 4, 2012, 7:18 p.m.

Adam Yauch (MCA) of the Beastie Boys died today. So far this year we've lost MCA, Whitney Houston, and Earl Scruggs; who's next?

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Stuff

Posted by Taizen Chisou on May 4, 2012, 5:58 p.m.

I am the worst at programming. Three consecutive releases of the the same version of Lunacy Star 2, each with bugs pertaining to the same thing? My God.

I'll have that fixed eventually.

Anyway, this exists:

And finally, me and my friends were about to launch a web series/comic dub/ …