Recent Posts

Kakaru Update

Posted by Kakaru on May 6, 2012, 10:14 p.m.

Hi guys, after given it a lot of thought, i decided not to make a direct sequel of Remote Station (my original game), instead i would prefer making a bran new history, heavily inspired on the previous gameplay but adding some new RPG elements to enrich the game. I'll make …

It's Charlie, Guys.

Posted by Charlie Carlo on May 6, 2012, 8:16 p.m.

Hey, I'm Charlie Carlo; you've never heard of me.

I told Tubes (I believe you blokes know him as Taizen) that I wouldn't be joining this site. Obviously, that changed. After quite a bit of lurking, and playing a couple games, and realizing there's actually some pretty cool people on …

RPG Progress

Posted by Harrk on May 6, 2012, 7:30 p.m.

Warning: Contains slacking.

I've got exams starting at the end of May and going into June so I haven't been working on this as much as I'd like to be doing so.

Anyway, I know what I pretty much want to do and I'm working on graphics right now.

The …

duckman's RPG Progress Report

Posted by duckman on May 6, 2012, 6:36 p.m.

(Embedded Video)

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There. That's all of my progress, thus far. Deal with it.

It's a sprite of a character (not the main character) and will set the artistic style for the rest of the game. Not giving characters arms makes animations much easier to create. I don't really know …

SOD-'The Great Escape' minus Steve McQueen

Posted by Sheppard on May 6, 2012, 2:02 p.m.

Hero's Fantasy: Song Of Dueplin Update 5/6/12

Just a small update blog on what's been done recently. If you didn't pay attention last time, after several revisions, the Dureel prison stage now looks like this-

This is the starting and introductory level of the game.

After quite a few other …

Shader Fun

Posted by DesertFox on May 5, 2012, 9:56 p.m.

So, I've decided to upgrade my iOS engine from OpenGL ES 1.1 to 2.0. What does this mean? No more fixed function pipeline! I have to write shaders for everything!

So I did.

First cube is Position-Color vertex.

Second cube is Position-Color-Texture

Those two are sort of boring. You've seen …

Greeting and Salutations!!!

Posted by Jenova on May 5, 2012, 4:51 p.m.

Hi everyone. I’ve just registered to your wonderful community and I want in on the RPG contest. Permit me to introduce myself, I’m Jenova, a lone coder who dwells somewhere in a mountain residing in dreary old England.

I’ve always had a passion for console RPG’s, such as Zelda, Final …

Completed 1 room

Posted by death on May 5, 2012, 2:28 p.m.

lol haven't done nearly as much as i would have hoped by now. still experimenting and trying to figure out exactly what i want the graphics to be. the tileset has gone through numerous changes though and now uses the NES palette. (not sure if this change was for the …

Programming with OpenGL #5

Posted by Mordi on May 5, 2012, 5:43 a.m.

Finally got my spritefont to work properly.

Before, I simply had an array of 223 characters, drawing each texture separately. Now I've optimized it further by including all characters into one single texture. I've also contained all the info I need about each character into a struct, which is much …

Introduction + Game Plan

Posted by MetaKnighty on May 5, 2012, 12:51 a.m.

Hello. I'm new here and taking part in the RPG contest. I usually go by the name "Knighty". but that name was taken, so now I'm MetaKnighty.

The only time I actually finish and release games are during competitions. Having a deadline makes me work harder, so this contest is …