Recent Posts

Extended Documentation on TC's RPG4D

Posted by Taizen Chisou on April 25, 2012, 10:49 p.m.

Stream of conscience time: game development edition

So I wasn't planning on this being the longest game ever

Perhaps 100 to 140 minutes on a full playthrough would suffice

I've never dragged a game so far as 180 minutes so that might be a stretch

I am gonna have to …

Will.Code.For.ART

Posted by TheVladR on April 25, 2012, 6:43 p.m.

While I`m usually a part of a massive one-man-dev-team, the Summer compo is stretching it. Besides, I`m no good with 3D characters.

So, if some talented artist is looking for a coder that knows his shit, look no further !

This is a gameplay video from the RPG game, I`ve …

Unnamed RPG

Posted by ChessMasterRiley on April 25, 2012, 5:05 p.m.

Greetings!

I'm Riley from the recently formed Stark Knight Studios. Essentially, I'll provide interfacing between our team and the rest of the world! In any case, we're utterly stoked for the RPG competition coming up - as such, I've began mockup/concept sketching.

I'll post more as we continue creatively prepping …

Programming with OpenGL #4

Posted by Mordi on April 25, 2012, 2:23 p.m.

The last few days I've been working on rendering fonts. At first I had trouble with aliasing and foreign characters. These have now been fixed. Another problem was that font-rendering was terribly slow. What I was doing at first was simply generating each glyph (character) and a texture of the …

Tile Practice

Posted by Lorik on April 25, 2012, 1:11 p.m.

Yesterday I went ahead and practiced a bit of tile work in BYOND. It's generally not too difficult to make basic tiles do what they're supposed to do. Making them do that and be interesting as well? That might take some time. I consider it a good beginning.

My assistant, …

Project: 16,777,216

Posted by tower07 on April 25, 2012, 12:23 p.m.

xshadowxfusionx and I are making a game for the RPG 4 Digits contest, code-named 16,777,216. Why? Because that's the total area of the world map, measured in levels.

Our idea of a level is about 16*16 squares, with the player being 1 square.

So the game's map is 4,294,967,296 times …

Projects.

Posted by Scott_AW on April 25, 2012, 11:05 a.m.

So for the unknown-th time I've started working on The Crawl, 3d rpg much like the classic AD&D based ones.

Some features in map making from the GM version have to be dropped, and I've also greatly cut down the map size and world map count. Maps can still have …

Plotting and Planning

Posted by Astryl on April 25, 2012, 9:45 a.m.

World Domination?

Not today. I have a competition to win.

The new, revised and improved plan

I've dropped the DnD influences, I've dropped the original art style I was thinking of, and I've also dropped Traditional on it's face. Because I can.

Let me sum up the core …

Gonna join the RPG comp and need an engine? I has one.

Posted by Yaru on April 25, 2012, 6:38 a.m.

Hiya, I'm Yal, long-time Game Maker user with big ego and awesome output. Some of you might know me as a Local Moderator over at the Game Maker Community.

You might have heard about the 64 Digits RPG competition? If not, read this:

http://www.64digits.com/users_php/index.php?userid=Toast&cmd=comments&id=272934&

You gotta join, because the more …

Entering the RPG-COMP.

Posted by Mj-meo-dmt on April 25, 2012, 2:06 a.m.

As noted, I'm new here :) and I like it, people seem friendly and supportive.

Okay, first things: I'll be working alone 98% of that happening since my brother would be to busy with his UNI exams, so that means "This Team" is open for who ever wants to join …