Recent Posts

Dumb Crap About Scoring Systems

Posted by Taizen Chisou on Oct. 13, 2011, 8:49 p.m.

Unlisted blog is unlisted.

Anyway, I should spiel about how much I hate scorerunning my game, and that there's nothing much I can do about it without breaking what works.

Those of you who have experience playing Touhou may scoff at that, but whatever.

Let me start with the basics: …

Updates

Posted by Deza on Oct. 13, 2011, 3:16 p.m.

Added enemys!

Ryuman did an excellent Job on the enemy movement.

I successfully multi-threaded our game, it increased the performance and made it that much more awesome. Each enemy has its own thread, which is called each update of the game. At the moment the player shares a thread with …

Finally starting the competition

Posted by Moikle on Oct. 12, 2011, 2:44 p.m.

Hey guys, I am finally starting my scary four digits entry. I know, I am very late, but between the coursework, and stress, and lack of inspiration, it took me a long time to get started. However, I have an idea now, and I have made my first sprite :D …

TWE is Stayin' Alive.

Posted by JID on Oct. 12, 2011, 10:49 a.m.

tis true, mah nigga.

(Embedded Video)

Okay, now since that motherfuckin shit is out of the motherfuckin way. I've made some noticeable changes to the game today, and I wanted to see what some of you think.

So what I did to the graphics was that I made them less …

JID

I need some help.

Posted by Fabio on Oct. 11, 2011, 9:04 p.m.

My problem is an odd one–when I run the game from the GameMaker client, everything works smoothly. But then, when I try running my level editor from an executable or .app, I get this error:

___________________________________________

ERROR in

action number 1

of Create Event

for object obj_compile:

Error opening file …

New Crap

Posted by Taizen Chisou on Oct. 11, 2011, 7:12 p.m.

Lunacy Star

—————————————

~Fragments of Retribution~

While shooting standard bullets in a spiral pattern, the boss spawns a lot of large bullets, that will circle around before traveling outward.

The bullets have ~1,200 HP (that's about 5s of shooting) and when dead will spawn a bunch of blue bullets that …

Blackened

Posted by Eva unit-01 on Oct. 11, 2011, 2:31 p.m.

Wellllll I think I may of finally got out of that good old depression, as I'm finally able to draw without wanting to die after five seconds of doodling. These two are recent.

I'm still on the Forsaken Gamez team working on Gore Toon. So check that out peeps. I'm …

Scary 4 Digits game

Posted by orange08 on Oct. 11, 2011, 2:04 p.m.

I just thought I'd let you guys know that our (Bret Hudson & I are collaborating on this) game is coming along… rather slowly… but hopefully we'll be able to finish it on time.

The game doesn't really have any references to the common "scary" characters, like Zombies, Frankenstein, or …

Long time no share.

Posted by The Avatrol on Oct. 10, 2011, 8:41 p.m.

Well I haven't shared my music with 64Digits in a while, and I'm not sure how many people follow me on soundcloud, so I figured I'd share my latest track with you all. (everybody else seems to be doing it, which is awesome)

http://soundcloud.com/theavatrol/01-noyd-elnob

WARNING: Not for those prone to …

Sometimes I write music

Posted by Cosine on Oct. 10, 2011, 5:28 p.m.

and then I put it here. Please ignore that first song, that one is a joke. Song removed.

So, some people ask me: How do you make your music? The answer is VSTs. VSTs are your friends. Since I really have nothing better to do, here's a quick rundown of …