Recent Posts

It's been a while.

Posted by zax on Aug. 3, 2011, 5:48 a.m.

After over four years I have recently rediscovered the joys of Game maker, im on my summer holidays so I needed a little project to fill my time, I thought for a while about what to spend my time doing. after much thought one of the things I decided to …

zax

WIP

Posted by aeron on Aug. 2, 2011, 10:31 p.m.

(Embedded Audio)

Also testing a new tag: html5 audio :P

[h5audio] (your url here) [/h5audio]

Browser support is sketchy, so use responsibly:

Maybe someday they'll decide on a format that everyone is happy with, but probably not.

In other news, I plan on writing a series of PHP articles. Mostly …

New game/experimental-thing (Update 1)

Posted by link2x101 on Aug. 2, 2011, 6:07 p.m.

DrawFormer

Uses surfaces to draw two types of land, and converts them into sprites for the floor and deadly objects.

You can then play on them using a crudely-written platforming ball.

Left-click - Draw floor/wall.

Right-click - Draw spikes/deadly-type-things.

R - Erase drawings.

T - Place player. (Left/Right - Move. …

Ridiculous Heat, Fixed Laptop, Etc

Posted by KaBob799 on Aug. 2, 2011, 2:28 p.m.

So a few days ago my area passed an entire month of being 100+ degrees. It's 107 outside right now and supposed to reach at least 108 today. We have an "Excessive Heat Warning" on weather.com =p

Our record for consecutive 100+ days is 42, so we've still got a …

Stoopid Minecraft Adventures[Updated]

Posted by JID on Aug. 2, 2011, 3:40 a.m.

Some pics of some of my stoopid adventures in Minecraft:

This pic takes place back in Survival. I had my builders mod on, and I told Colseed(Rakaasac) that one of the builders was creepily staring at him, he didn't believe me and told me to take a pic, this is …

JID

Hydra 1.5.2

Posted by Astryl on Aug. 2, 2011, 2:19 a.m.

Download it.

Now I'm officially entering burnout mode. All bugs are fixed, all the required headers should be included… I think there is one thing I forgot:

If the compiler complains about not finding glist.h, just delete the line #include "glist.h" in the hydra/master.h header.

Also, I included a bunch …

Vulpine Computational Devices

Posted by DesertFox on Aug. 1, 2011, 11:21 p.m.

I am going to post a blog about stuff that has occurred over the last week. You have been warned. Just to fill you guys in (if you didn't know already), I have been running on a fairly crappy low-end computer that can't even run Minecraft since February. Also, I …

Server map fixed

Posted by anthonyloprimo on Aug. 1, 2011, 6:45 p.m.

Server is crippled yet again. Thunderstorm corrupted map data.

Check www.eagledesignmedia.net/delta for more info (there's a link to the console output).

If anyone might feel compelled to help me out and maybe donate a few bucks towards getting a Battery backup or something to ensure I can safely backup things …

GMC Jam #3 Dev Blog

Posted by gmx0 on Aug. 1, 2011, 1:34 p.m.

The theme is "live". It's "open to interpretation".

I have a falling sand game in the works. The game currently has about 20 particle types from Sand to Electric to Plant. I just have problems with FPS, which slows down if the game takes the whole screen. But, it is …

Catherine~

Posted by Azure on Aug. 1, 2011, 9:02 a.m.

Hey so, I bought Atlus's latest game for the PS3/Xbox titled "Catherine" and I absolutely love it. Beat it in three days. But it's a short game, with only 20 hours of gameplay. Just wanted to know if anyone one else has played it.

For those of you who are …