Recent Posts

Gee Wiz! Been A While!

Posted by Dragonos on Oct. 9, 2010, 11:07 p.m.

Well, I'm an old bean now XD.

I'm still alive. I'm well.

I'm working on a super secret project and have a few questions for everybody.

What is your favorite element (Not Meme) of the Star Fox Series?

Do you think the arwing is too pointy?

Do you like Fennec …

WHY?

Posted by Majatek on Oct. 9, 2010, 12:18 a.m.

:C

All my games, examples, and old images are deleted off of 64Digits? WRRRYYYYYYYYYYYY???!!?

/butthurt

Ah well, I'll just have to fill it up with more awesome content that is soon to be completed! Ever had troubles with walls? Did you ever wish for smooth wall sliding, pixel perfect collisions, …

Activity, finally.

Posted by Scott_AW on Oct. 8, 2010, 4:21 p.m.

I'm seeing blogs about gaming, creation and other such junk…is 64digit's making a comeback?

Has the sirens who invaded attracted a flock?

Is GMC really that bad? I haven't checked it in a long time…

People seem to be making progress, some amazing games are popping up.

Sure we don't …

[DSG] Oh, delicious progress.

Posted by DSG on Oct. 8, 2010, 8:57 a.m.

Alright. Some diversity to the ruins. The second screen is of the elevator shaft area and stuff. Totally different tile set, just wondering if you guys think it fits well in the scheme of things??

Oh, release date.

Well, maybe realistically Fall 2011.

I have been working on this game …

DSG

I'm Wide Awake And It's Morning

Posted by sk8m8trix on Oct. 8, 2010, 5:06 a.m.

We must take all of the medicines too expensive now to sell

Set fire to the preacher who is promising us hell

And in the ear of every anarchist that sleeps but doesn't dream

We must sing, we must sing, we must sing.

It's 5:48 am and I'm wide awake. …

The Avatrol - Inspiration

Posted by The Avatrol on Oct. 7, 2010, 2:05 p.m.

I would describe the sound as more "solid" and maybe even more "pop", then its predecessor.

Overall, I tried to focus more on the production of the album, though I was not always successful. There are still some vocals and instrument tracks that get lost in the mix, and the …

[DSG] LOL.

Posted by DSG on Oct. 7, 2010, 5:37 a.m.

Warning: Extremely fake gore.

(Embedded Video)

That is all. Carry on with your internets.

DSG

Blerg

Posted by DesertFox on Oct. 7, 2010, 2:26 a.m.

So!

I've done a bit more work lately on the ninja game. Fixed some bugs, tweaked the walljump so its easier to get into passages, and tested enemy/hazard movement. Moving spinning lasers pew pew! Enemies/hazards can either follow rails, be pinned (non-moving), or follow the map. I also added the …

Shadows

Posted by Scott_AW on Oct. 6, 2010, 9:45 p.m.

Shadows now are working. Its based on the current light sources, light sources mark an array in its range(every 16pix/units) and the shadow reads it for its coords.

The array is also used to see if the player is in a shadowed area. The bottom of the shadow is randomized …

Megablog

Posted by Astryl on Oct. 6, 2010, 1:25 p.m.

ATTENTION CAUGHT. REDIRECTING EYEBALLS.

(Embedded Video)

The first game in that video is the one I'm working on at the moment, besides the Halloween game for Rez' contest. Not that I expect to finish it in time for the deadline, but I'll make it anyway.

And if you didn't bother …