Recent Posts

test

Posted by PY on Aug. 31, 2010, 10:39 a.m.

teessstttt

PY

Reading Festival Again

Posted by eagly on Aug. 31, 2010, 9:17 a.m.

So this is what is becoming my yearly Reading Festival blog.

Blah blah blah, jokes are done now. :)

So. I went to Reading Festvial. I got tonsillitis. I missed most of it. Damn.

The few bands I did see, though, were:

Dizzee Rascal - A great entertainer and really …

College! - and stuff

Posted by Killpill28 on Aug. 31, 2010, 4:03 a.m.

College

QUANTA

-Contemporary American Literature

-College Composition

-Introduction to Sociology

College Algebra

QUANTA seems interesting. To a social ghost such as myself, if it a great opportunity to force myself to get to know people - as the class requires a tight bond between group members.

College Algebra, I'm breezing …

Render Samples and Problems

Posted by DFortun81 on Aug. 31, 2010, 2:45 a.m.

Okay so, if you ready my previous blog, I started on a new game project involving AI, UI, and other RPG things. Basically, it'll be an MMORPG of the sorts and I've run into a small dilemma: I've got some really nice looking frame and component rending going on, but …

My favorite part of my job

Posted by Ferret on Aug. 31, 2010, 2:28 a.m.

is playing 64Digit games. I very much enjoy playing them.

I don't like bad examples though, so stop it >:|

School started today, I'm trying to add into all my classes this semester. Lost all of the classes I had signed up for from complications with the parental units. Additional …

Hello,

Posted by Extravisual on Aug. 30, 2010, 6:38 p.m.

My name is Travis, and I am an internet addict.

Enough said?

No? Okay fine. Basically when I got my internet taken away, I took an old shitty wireless adapter I had and shoved it in the side of a can and pointed it in the general direction of the …

Game Design Process

Posted by Infinity_Plus on Aug. 30, 2010, 2:10 p.m.

I was curious how everyone goes about their game designing? Before you answer, I'm referring to the actual mental aspect. For example, before my pencil ever touches paper, or my mouse clicks on anything on the screen, I have to have music. The music I listen to directs what I …

45 down, 18 or so to go.

Posted by Scott_AW on Aug. 29, 2010, 6:04 p.m.

And you can take a stroll too since I provided a GM made walk around demo.

Collisions in the future versions will be different, but movement will be the same.

I've decided all maps will be made in GM, exported as images, then used in the GLBasic version.

18 maps …

EDIT: War target! CN Players report!

Posted by HeroofTime55 on Aug. 29, 2010, 4:15 p.m.

Urgent: Read for war target, nice and easy soft target!

Hey! You! Yes, you, [shlongbeast]. Read this blog and join the 64Digits CyberNations alliance!

                

———————————————-

I've written our charter, and it's available here:

http://cybernations.64digits.com/forums/index.php?topic=57.0

Thus the alliance is ready for phase two, which is to recruit from the general CN …

New Flash/Spoiler/Tab BBCode Tags

Posted by DesertFox on Aug. 29, 2010, 3:19 p.m.

[[blk]flash width=400 height=400]http://64digits.com/users/DesertFox/boom.swf[[blk]/flash]

does this

[flash width=400 height=400]http://64digits.com/users/DesertFox/boom.swf[/flash]

Click and hold to build power, release to make it explode, space to restore image.

Also spoiler alert!

Any other tags you guys want/need?

Edit: Also added a [[blk]tab] tab. Useful in layouts.

Like for this:

for loop() …