Recent Posts

A story for my game (Very Wacky)

Posted by mazimadu on May 26, 2008, 10:48 p.m.

During the development of my game, I took a good look at the premise and tried to see what made games like Mario or Sonic successful in there hayday. I analyzed the stories and realized that it basically follows comical (and most cases wacky) misadventures that make no sense. I …

~StickmanGUNS~

Posted by Majatek on May 26, 2008, 9:45 p.m.

Check it out, what do you think? Spent an our pixelling these guns last night - posting the image here to show the rest of 64digits of my spriting skills! :D

Again, with the stickman theme, I am going to cheat (just a little bit, I promise) with the stickmen …

[RockyRan] WHAT THE F. NOT COOL AT ALL

Posted by rockyran on May 26, 2008, 7:24 p.m.

So there I was, working merrily on 2* for a while, getting quite a bit done, and after I decide to start working on the game again, the entire goddamned program starts going haywire. The game takes an EXCRUCIATINGLY long time to load and exit the game, but the best …

Hi again)

Posted by no0b on May 26, 2008, 5:43 p.m.

I think I have a kind of "writing mood" today, so I'll try to write something. Don't be too harsh (I'm not really sure what this word means but 100% something unpleasant) at the moment I don't have any idea on what this all will be about.

So lets start …

Another new guy

Posted by ReHab_Veteran on May 26, 2008, 4:07 p.m.

Hello people of the 64 digits community. I was once a member here before and I wanted to check out how the site looked. I was once called canttouchthis30 and i was banned cuz no one liked me. well now im back for a little bit, (until i get bored) …

... Saving The World

Posted by Ronnica on May 26, 2008, 9:57 a.m.

Saving the world isn't easy, but we do it anyways. But at the end of the day, we wonder why the hell we risked our lives just to just go through it all again >< Don't get me wrong, I love the action I get from saving the world, but …

[SG] PixelGrid 9

Posted by Stained Glass on May 26, 2008, 9:47 a.m.

Happy Memorial Day. I have two more days of exams and then I am off school for the summer. I still haven't gotten my physics engine to work, but with summer break I should be able to crack it. Hopefully. I read an interesting article about Miyamoto yesterday and you …

[2d] My next big game

Posted by 2Dcube on May 26, 2008, 9:15 a.m.

First off, I released PaperBlast and don't forget to check my new weekly webcomic.

—–

This blogpost is about my next big game. Because I don't know yet what it's going to be. I want to surprise people again as much as I did with Karoshi.

This is why …

Too much going on

Posted by VigilantPsyche on May 26, 2008, 6:51 a.m.

Its one of those times where I attempt to progress several projects / learn several languages and don't get much done:

Making things in flash,

Nocturnal Engine (MySQL, php, javaScript),

Trying to learn japanese,

Studying chemistry,

Karate katas,

Game Maker (Still trying to finish the 3d fight scene for my …

GLOBGLOBGLOB

Posted by SquareWheel on May 26, 2008, 3:30 a.m.

Who's Line?

I've just watched the first and eighth seasons of Who's line is it Anyway?, and now I feel like doing Improv everywhere I go. It's a very strange feeling. That show became so Americanized between seasons 1-8 it's not even funny. I liked the older host, but …