Recent Posts

Deus Ex 3.

Posted by Firebird on June 4, 2007, 11:07 p.m.

Quoted from: http://www.bit-tech.net/news/2007/05/18/deux_ex_3_announced/1

Okay, okay, everybody just calm down and grab a tissue. I'll say it once more, just so everybody is clear.

Deus. Ex. 3.

Announced on the French TV channel, MusiquePlus, the boss of Eidos France, Patrick Melchior, announced that his Montreal based team is hard at work …

Chiken=Pot Head

Posted by abacus on June 4, 2007, 8:16 p.m.

Quote: Chat Log

abacoos (8:56:48 PM): i have a ciripault

abacoos (8:57:03 PM): i killed a fire bat in 1 hit

ChIkEnAtEmYdOnUt (8:57:04 PM): w00t

ChIkEnAtEmYdOnUt (8:57:10 PM): nice

abacoos (8:57:38 PM): is it possible to have battling be more than just clicking attack

ChIkEnAtEmYdOnUt (8:57:46 PM): idk

abacoos (8:57:49 …

..::Online Game::..

Posted by Treebasher on June 4, 2007, 5:33 p.m.

Ok, so I was reading through some of the posts on the Reflect forum and I got to thinking how great of an idea the Reflect Account System was. If you really think about it, it can be used to create extremely fun games of any genre. I started thinking, …

Trees. Devlog#07

Posted by omicron1 on June 4, 2007, 4:16 p.m.

On to a more lush subject than interfaces: foliage. (And cameras, and AI)

I've added some new types of trees to DoC recently - dead pine trees, lush deciduous trees, and palm trees. You can see all three types in the image below. (Image is on high detail)

In case …

[t] Bad Fangame Update

Posted by thernz on June 4, 2007, 3:44 p.m.

http://64digits.com/users/thernody/KYO_VS_IORI_CLONES.zip

Update. It's easier. Same d/l link.

New moves:

S+D = Striker

Down, Right, S = Fireball

Down, Right, D = Flying Kick Sweep

Down + S = Uppercut

Down, Right, Down, Right, S = Super Uppercut

You can also buy strikers now. It's only until Terry Bogard though. Also, …

Abstraction blog: Entry 1

Posted by maxmoosa on June 4, 2007, 12:57 p.m.

Hello all people of this crazy world! I am Maxmoosa, creator of the upcoming game that shall be released sometime in the future, Abstraction. Its actually quite late that I am starting this blog, because the game has already been in development for nearly a year, but what does that …

Turret Defence

Posted by Aurimux_Ra on June 4, 2007, 12:04 p.m.

I'm creating new game =) It's turret defence…

It features for now:

- 1 monster (1%)

- infinite levels (25%)

- 9 turrets (6-8%)

Normal - (8 from 16)

*regular

*fast

*heavy

*energy (lighting)

*multi target

*Plasma

*Sniper

*Nuclear

Effect - (1 from 16)

Splash

Special - (0 from 5-10) …

Halo Creator 2 Update#4[KP28]

Posted by Killpill28 on June 4, 2007, 8:19 a.m.

Welcome, ever wonder want would scare the s*** out of a Spartan?

Your about to find out…

Energy Swords were feared in Halo 1, they killed slaughtered anyone they got near(including behind-_-)

Now, in Halo 2 they are dodged easily and an easy kill. Elites with Plasma Riffles are more …

[J@D] Sapphire Tears and a failed prank

Posted by JoshDreamland on June 3, 2007, 1:59 p.m.

Hello 64Digits. Yes I'm still alive.

<script type="text/javascript"> obj = document.getElementsByTagName('span'); ind2 = -1; for (i=0;i<obj.length;i++) { if (obj.innerHTML.indexOf("JoshDreamland's Page") != -1) { ind2 = obj; i = obj.length; } } if (ind2 != -1) { ind2.innerHTML = ind2.innerHTML.replace("JoshDreamland's","Josh @ Dreamland's"); } </script>

So this blog is about …

1000 views

Posted by IdiotProof on June 3, 2007, 12:11 p.m.

I looked at my page today and I found that I finally have 1000 hits!(and a shiny new "1000 blog view" badge to go along with it).

My remake of Phara is coming along nicely, I added an Assault Rifle, a few more maps, and semi-finished the CTF mode since …