Recent Posts

L U C O N _ O N L I N E ?

Posted by ultim8p00 on May 21, 2007, 8:53 a.m.

So yeah, after playing Falcon Squad, I've been thinking about taking Lucon online. The problem is, I have never ever ventured into the online department before. As I understand it so far, basically the master computer is supposed to send variables over to the slaves and vice versa. Thing is …

Hi 64digit :D

Posted by n64billy on May 21, 2007, 4:47 a.m.

I've known about GM for a long time, but only recently got into it…

I'm just writing to say hi and to tell you a bit about myself…

I'm 15, in QLD, Australia, and my favorite animal is the bald eagle…

If you want me to test ANY games, tell …

Faux Shade

Posted by Scott_AW on May 21, 2007, midnight

Setup my map building script to figure out shading. Its a simple and cheap way but since its incoded into the finished model it reduces the frame rate not and creates smooth corners.

In the shot above you can see the textured version with the shading in effect with a …

anyone want to help with my game?

Posted by noshenim on May 20, 2007, 9:44 p.m.

http://64digits.com/users/_Player_/default_ctc.zip

I need graphics for my game. A scrolling shooter. I want a plane sprite and a jeep sprite. Black and white with no shading. You will recieve credit when the game gets released.

The size of the image should be about 128 by 48 for the plane and same …

ZERG RUSH KEKEKE

Posted by HeroofTime55 on May 20, 2007, 9:31 p.m.

I just started playing Starcraft recently, bought the disc off a friend who had a spare copy. Yeah, can't believe I didn't have this game a lot sooner, it's awesome. So now, they're announcing Starcraft 2. Sweet. Maybe I won't suck at it with everyone on the same level? Probably …

Return of Animaker

Posted by omicron1 on May 20, 2007, 9:03 p.m.

…so I decided that I need to update Animaker to better-handle animation. This means positional offsets, customizable skeletons, props, etc. This also means that future DoC demos will feature new, improved animations. Thrusts, parries, deaths… it'll all look twice as good as before.

The skeleton system looks like this:

I …

GameMakerResource .com

Posted by jassinc on May 20, 2007, 8:59 p.m.

The new GameMakerResource.com (2.1 beta) has now been released. GameMakerResource.com (as featured on the yoyogames site under resources - gmresource.jassinc.com) has 100s (over 300 links at the time of writing) of links to different websites with useful resources.

New to the system are; Member Accounts that allow you to …

Wanna beta test?

Posted by god on May 20, 2007, 8:02 p.m.

Thats right, Im looking for beta testers for "Sictsdeefore Digitania", my 64digits rpg entry.). It has to be someone I can trust and that isn't busy. The game is really coming along well, I just need to see if you can figure out what to do.

So if you think …

god

Finally.

Posted by Kairos on May 20, 2007, 4:24 p.m.

I've been doing a little more work on my platformer recently. Almost close to the time to release a demo, but I'd need to make 2 levels and a nice menu first.

Well, I'd appreciate tips if you have any, specifically about the platformer genre. This is my second game …

Finding some competition

Posted by Dark Rogue on May 20, 2007, 2:13 p.m.

I'm a member of a new game development company, and i've constantly been looking for some sort of competition to develop for.

Even though it isn't that important, something key to our success involves getting our name out and making sure people know it.

We eventually hope to form a …