Recent Posts

[BlaXun] Slime Online NEW BETA status

Posted by BlaXun on May 20, 2007, 1:37 p.m.

NOOOOOOOOO! Dont get excited yet!

It's far to early =D

Anyway, I thought I'd keep you updated on the games status.

I didnt work on the game for two days now..so…I just started again and this are the changes so far:

beta 5a to -> beta5b

-Rain effect shouldnt slowdown …

Skatey is back... for now...²³

Posted by sk8m8trix on May 20, 2007, 1:34 p.m.

Yeah, my parents took my computer away a while back and I havent been on much… So did anyone miss me? Ive been doing noting since I was away… I want to play shappire tears but I cant download stuff on this compy… AND THIS COMPY HAS IE!! >____> I …

Campout of doom

Posted by Kamira on May 20, 2007, 12:34 p.m.

I had to go on a campout this weekend, and this one was really, really weird.

First off, there was this 5 year old at this playground I was at, so we had to act nice, but then he started thrtowing rocks at us, so we started yelling at him, …

<font color=#0099FF>Release.</font>

Posted by Requiem on May 20, 2007, 10:37 a.m.

Alright, it's time for another update announcement to Sapphire Tears! I've been working on and off for the past few days, and now it's paid off, with some new stuff for you fools to play around with.

In case you don't have the game tracked, here's a copy-paste of the …

BUFO (Production and Plot)

Posted by KraZKat on May 20, 2007, 9:47 a.m.

BUFO; Production Story

Production of Bufo;

I sat outside, I was in a wooded area in my backyard. I knew everything there was to what I was looking for. Off not too far from my right I hear a few crunching noises of the crisp leaves. My feet froze as …

6:23 AM

Posted by Kulor on May 20, 2007, 8:25 a.m.

'Sup 64D?

In case it somehow slipped past you, Questica finally made it's way through the queue. I don't see how you regulars can stand the ridiculous waits, I could've finished that game in the time it took to get accepted. At any rate, the premier in CIS151 (Game Design) …

The Challenge Repost (Thanks CAMD >_> *GLARE*)

Posted by DesertFox on May 19, 2007, 8:41 p.m.

My point and click engine is awesome. Pure awesome.

*may take a few seconds to load

*Yeah, you can take infinite of any item, I haven't shoved in the 'if' statements for it yet. I could if I wanted to, but I'm too lazy.

*Tell me if you see the …

..::Avatar and Banner::..

Posted by Treebasher on May 19, 2007, 8:26 p.m.

How do you guys like my new banner and avatar? I have been working on them for a while today. I think that I used the style that DeepFreeze is wanting for his badges for his site. Well, I tried to make him some badges, but I couldn't get a …

Cell Burst, Online

Posted by elmernite on May 19, 2007, 6:43 p.m.

Thats right! I've begun working on the online stuff in Cell Burst. Of course, it's crawling along as this is my first ever attemt at online programming. The other big thing is that I'm also trying to set up my own stat handling and such rather than go with Reflect. …

[t] Robots on Ice!

Posted by thernz on May 19, 2007, 4:26 p.m.

http://64digits.com/users/thernody/See_You_Again.zip

Uppercuts, hadoukens, and slam attacks.

Whoo. I'm aware at how terrible the tiles are. There's also a bug where the sword won't appear. Yeah. You're pretty much doomed then.

Controls:

A-Jump

S-Sword

Up+D-Uppercut

Forward+D-Hadouken

Down+S while jumping-Slam

I plan for D to be some super punch of something.

If …