Recent Posts

Magic Genesis Evangelion: The Neon Gathering

Posted by S3xySeele on April 16, 2014, 12:17 a.m.

I've begun work on a NGE set for Magic, and here's the first 10 cards I've made:

Just a warning: Not every card will necessarily make sense Eva-wise, since I'm putting gameplay function considerations before flavor… Door of Guf being the first of which, since I came up with the …

Reseting the Game #64DSC

Posted by Jawchewa on April 14, 2014, 10:16 p.m.

So, it looks like I'm probably starting over. This weekend, I had the unpleasant experience of having my hard drive fried for no apparent reason. Most of my stuff was backed up, except for most of my game data and some assorted word documents. The only thing I have left …

Iktsua Gameplay [64DSC]

Posted by iamscissors on April 14, 2014, 2:08 p.m.

This post will focus on how Iktsua will be played.

Quick Background:

It is essentially and exploration adventure game set in Eskimo time/territory. You are sent into the wilderness to hunt and provide for your village.

Gameplay

There are 2 main factors that you must balance. Your warmth and your …

Roses and Gems

Posted by Pirate-rob on April 14, 2014, 2:08 p.m.

Hey there! So this suddenly came out of the blue.

Short story: During march I started making a game for the april comp, then I realised it wasn't April *herpaderp*

So I decided I'd finish the game within that week. 3 weeks later I finished and waited 3 more for …

I'm 21

Posted by Acid on April 13, 2014, 11:54 p.m.

The only thing I feel is old.

And I've felt that for a while.

I don't have an extremely positive outlook on the year, but I will say this is the most serious I've ever been about games, game design, and pushing this community and the industry forward.

I want …

#64DSC Bancho & Will - Wave Jump Enemy

Posted by bswaldmann on April 13, 2014, 3:25 p.m.

As per my sound guy's suggestions, I've slowed down the game a bit, given the small levels, I'm inclined to agree with him.

SteveEdit: Just adding a line of text so the activity feed doesn't bug out. :(

Not worked one day!#2

Posted by Nopykon on April 13, 2014, 6:14 a.m.

My time for the compo was stolen by another jam. The worlds smallest dev community in the world, indiegamedev.se, held a themed challenge to make a one-button-game. Not gonna link project page, it's in swedish. Clicking the link will download you my contrib for that. It's a runnable JAR not …

BASKET has launched.

Posted by Acid on April 12, 2014, 12:41 p.m.

(Embedded Video)

Basic Skeletal Framework (BASKET) is the thing I've been working on for the past week. You can get it here.

All of the important information is included on the page.

The download comes with:

.gmx source file for GameMaker: Studio

Executable of the compiled framework to exemplify …

Gun Princess 2 - Devlog

Posted by Yaru on April 12, 2014, 3:09 a.m.

Yeah, I'm making a game for the April competition. Nope, I didn't find "limited palette" a fun theme. I've just finished 3 NES-style games in a row and I'm kinda fed up with it. =P

My game initially was supposed to be a metroidvania game with Mario powerups, so you …

Mouldy Applez #3

Posted by spike1 on April 12, 2014, 1:46 a.m.

So cool with my titlezzzz…..

Anyway I'll make this one brief(After Edit:I've said this before, and once again I failed, damn it lol :D) as I noticed the number of comments and feedback is inversely proportional to the length of the blog. Ironically the shorter the blog the less there …