Recent Posts

64DSC - 9

Posted by Tien on April 19, 2014, 12:32 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Screenshots, screenshots everywhere!

Lots of stuff happening today. I got audio playback working. I need to flesh it out a bit with volume control/muting, and support for sound …

evillair's 64DSC blog No.2

Posted by evillair on April 18, 2014, 9:32 p.m.

Quite a bit has changed in my game since the last blog.

- new art style

- save game

- options/load/help screens

- colored lasers

- colored missiles

- found a name!

- made a background music song.

here's the background music I made for it.

(Embedded Audio)

Here's some …

Mark as irrellevant. A new feature?

Posted by Powerful Kyurem on April 18, 2014, 3:54 p.m. 🔒

So, I just noticed a new button today that says "mark as irrelevant". Does anybody know what this thing does? Is it some kind of warn button or does it hide posts for off-topic joking, cause that would be awesome?

How was I supposed to know when it was added? …

#64DSC Cheese & Meat Devlog #2

Posted by ArtisanalCheese on April 18, 2014, 3:13 p.m.

Week 3

Well three weeks in and it’s time for a progress update!

We have most of our graphics in and displaying correctly except for a few bugs. All of the required sprites are currently in the game. At this point anything else I make will just be extra gravy. …

What are you doing?

Posted by Acid on April 18, 2014, 10:25 a.m.

You're sitting there lurking on the page.

You're not commenting.

You're not blogging.

You're looking at the page that hasn't had activity for hours.

WHAT EXACTLY ARE YOU DOING?

I don't mean that as an insult - what are you doing?

I do mean this as an insult: IF YOU'RE …

#64DSC What does this make you feel?

Posted by Nopykon on April 18, 2014, 6:37 a.m.

It's the current state of my game. Not a bug, actually. You might read into it as a hint.

I was extremely motivated after watching a bunch of 4k-demos over at pouet, so I started playing around with the idea of making a 4k game. For the spring compo. So …

Prismaticka, blog no. 3

Posted by Cosine on April 17, 2014, 9:58 p.m.

Some of the things that I talked about last blog are now implemented!

80% not interactive build

I would talk about everything that I've implemented, but it seems mostly redundant. However, I did make an important change - instead of a 'drop' command, you can now store a color into …

Dook 64DSC Log#1

Posted by dook on April 17, 2014, 6:32 p.m.

Late joiner

I was looking forward to this compo, but I haven't had time to do any actual work until today. And between moving apartment, going to work and doing Ludum Dare next weekend it'll be interesting to see if there'll ever be an update #2 ;)

I've had some …

Mega's Competition Dev Log #4

Posted by Astryl on April 17, 2014, 11:03 a.m.

So, I changed plans last week (as mentioned in my last blog), and started working on a platformer idea I had on paper, then took that and simplified it (to a point).

I've been working on it throughout the week (Though literally every single time I've sat down to work …

Iktsua Environment [64DSC]

Posted by iamscissors on April 17, 2014, 2:40 a.m.

This post will be about the world and environment in Iktsua, our survival adventure game. It will be split into a post about the form, and a post about the feel. (Like that? I thought it up myself)

Form

The levels in Iktsua are randomly/procedurally generated with the exception of …