Recent Posts

Iktsua [64DSC]

Posted by iamscissors on April 12, 2014, 1:12 a.m.

I keep meaning to post a little bit about Iktsua here but I am so busy deving that I haven't had a chance! But I finally made myself! This first post is just a rundown of the game.

Iktsua is a mangling of the Inuit word "Iktsuarpok". This word is …

evillair's 64DSC blog No.1

Posted by evillair on April 11, 2014, 9:57 p.m.

Hello, This is my first blog. So hopefully I don't mess it up too bad. :)

I'm a noob at creating games alone, so please don't be too harsh, although any helpful criticism will help me learn and improve.

My game is an old school-ish platformer.

I'm using the theme …

64DSCGDF-Something-like-that Pirated ver. 1

Posted by Pirate-rob on April 11, 2014, 6:28 p.m.

Ah I should get around to writing a blog shouldn't I? This is my first time though, so be gentle~ *strokes beard*

Now, I could go into all the technical detail and such, but no one cares for that *sigh*

So pictures!!!!!!

Ok, maybe a little explanation first. Basically, every …

64 Digits Spring Competition [No Entry]

Posted by SkidRunner on April 11, 2014, 5:32 p.m.

It's been a while since I have posted. I saw the competition and I wish all who enter luck. I know how I do in competition, so I am not going to enter, but I like the theme and the concept of being in a competition. So here is my …

Prismaticka, blog no. 2

Posted by Cosine on April 11, 2014, 5:09 p.m.

Build 3

I think this is another 2 days of work from last update? The game is starting to take shape, kinda! The set of colors are being loaded from a .txt file. The path is just a test, and is written in manually with code.

The main focus of …

Can we use royalty free music for the JAM?

Posted by fromsoysauce on April 11, 2014, 10:50 a.m.

Hi, I was wondering, would it be OK to use royalty free (free to use) music, if said music was not made this month?

Day 10 Time To Pass Out

Posted by LoonOfNature on April 11, 2014, 4:27 a.m.

So what's going on here then. I wanted all the mechanic scripts done by now but I'm not quite done actually, but I'm package up what I have and send it over to @farenhiet in the morning so he can start designing playable things, as I rush to patch this …

S3xy 64DSC devblog #3 (4reals)

Posted by S3xySeele on April 11, 2014, 3:57 a.m.

First screenshot of my 64DSC project ever!!!!

I know you're in awe at how fantastic it looks, but please calm down and go change your undoubtedly whitewashed panties.

So I decided to CANEX the new game idea I mentioned in my previous blog, and just go with my original idea. …

64DSC - 6

Posted by Tien on April 11, 2014, 1:24 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Today I remember lost feelings toward writing.

The story is written. I'm sure I'll do some major revisions as time passes, but for now it will stand as …

Springin'.

Posted by Charlie Carlo on April 10, 2014, 2:32 p.m.

(Embedded Video)

This band is my spirit animal.

Anyways haven't blooged in a while I figured I should update you on this abomination I'm scrambling together for the contest I learned existed a few days ago.

Let it be known that Taizen and I are now too lazy to get …