Recent Posts

#64DSC Bancho & Will - Wave Jump Enemy

Posted by bswaldmann on April 13, 2014, 3:25 p.m.

As per my sound guy's suggestions, I've slowed down the game a bit, given the small levels, I'm inclined to agree with him.

SteveEdit: Just adding a line of text so the activity feed doesn't bug out. :(

Not worked one day!#2

Posted by Nopykon on April 13, 2014, 6:14 a.m.

My time for the compo was stolen by another jam. The worlds smallest dev community in the world, indiegamedev.se, held a themed challenge to make a one-button-game. Not gonna link project page, it's in swedish. Clicking the link will download you my contrib for that. It's a runnable JAR not …

BASKET has launched.

Posted by Acid on April 12, 2014, 12:41 p.m.

(Embedded Video)

Basic Skeletal Framework (BASKET) is the thing I've been working on for the past week. You can get it here.

All of the important information is included on the page.

The download comes with:

.gmx source file for GameMaker: Studio

Executable of the compiled framework to exemplify …

Gun Princess 2 - Devlog

Posted by Yaru on April 12, 2014, 3:09 a.m.

Yeah, I'm making a game for the April competition. Nope, I didn't find "limited palette" a fun theme. I've just finished 3 NES-style games in a row and I'm kinda fed up with it. =P

My game initially was supposed to be a metroidvania game with Mario powerups, so you …

Mouldy Applez #3

Posted by spike1 on April 12, 2014, 1:46 a.m.

So cool with my titlezzzz…..

Anyway I'll make this one brief(After Edit:I've said this before, and once again I failed, damn it lol :D) as I noticed the number of comments and feedback is inversely proportional to the length of the blog. Ironically the shorter the blog the less there …

Iktsua [64DSC]

Posted by iamscissors on April 12, 2014, 1:12 a.m.

I keep meaning to post a little bit about Iktsua here but I am so busy deving that I haven't had a chance! But I finally made myself! This first post is just a rundown of the game.

Iktsua is a mangling of the Inuit word "Iktsuarpok". This word is …

evillair's 64DSC blog No.1

Posted by evillair on April 11, 2014, 9:57 p.m.

Hello, This is my first blog. So hopefully I don't mess it up too bad. :)

I'm a noob at creating games alone, so please don't be too harsh, although any helpful criticism will help me learn and improve.

My game is an old school-ish platformer.

I'm using the theme …

64DSCGDF-Something-like-that Pirated ver. 1

Posted by Pirate-rob on April 11, 2014, 6:28 p.m.

Ah I should get around to writing a blog shouldn't I? This is my first time though, so be gentle~ *strokes beard*

Now, I could go into all the technical detail and such, but no one cares for that *sigh*

So pictures!!!!!!

Ok, maybe a little explanation first. Basically, every …

64 Digits Spring Competition [No Entry]

Posted by SkidRunner on April 11, 2014, 5:32 p.m.

It's been a while since I have posted. I saw the competition and I wish all who enter luck. I know how I do in competition, so I am not going to enter, but I like the theme and the concept of being in a competition. So here is my …

Prismaticka, blog no. 2

Posted by Cosine on April 11, 2014, 5:09 p.m.

Build 3

I think this is another 2 days of work from last update? The game is starting to take shape, kinda! The set of colors are being loaded from a .txt file. The path is just a test, and is written in manually with code.

The main focus of …