What are you doing?

Posted by Acid on April 18, 2014, 10:25 a.m.

You're sitting there lurking on the page.

You're not commenting.

You're not blogging.

You're looking at the page that hasn't had activity for hours.

WHAT EXACTLY ARE YOU DOING?

I don't mean that as an insult - what are you doing?

I do mean this as an insult: IF YOU'RE …

I'm 21

Posted by Acid on April 13, 2014, 11:54 p.m.

The only thing I feel is old.

And I've felt that for a while.

I don't have an extremely positive outlook on the year, but I will say this is the most serious I've ever been about games, game design, and pushing this community and the industry forward.

I want …

BASKET has launched.

Posted by Acid on April 12, 2014, 12:41 p.m.

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Basic Skeletal Framework (BASKET) is the thing I've been working on for the past week. You can get it here.

All of the important information is included on the page.

The download comes with:

.gmx source file for GameMaker: Studio

Executable of the compiled framework to exemplify …

Alternare Log #5

Posted by Acid on April 9, 2014, 11:23 a.m.

SHORT ALTERNARE UPDATE

Progress on the skeletal engine is going swimmingly well. Honestly, I'm amazed I have everything working so smoothly with only having about 1-2 hours a night MAX to really devote to it. Once I have basic skeletal model done, I'll release that open source, completely for free, …

OFFICIAL #64DSC IDEA BLOG

Posted by Acid on April 6, 2014, 6:03 p.m.

It seems like a couple people are having a hard time taking the theme in a non-literal or abstract direction, so I thought it might be a good idea to dump ideas you aren't going to use, but are still interesting.

EX1: 3 of the Power Rangers died in a …

STOP LURKING AND CONTRIBUTE!

Posted by Acid on April 4, 2014, 12:21 p.m.

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GO MAKE GAMES

POST A BLOG

STOP WAITING FOR OTHER PEOPLE TO MAKE CONTENT FOR YOU

JOIN #64DSC

Most people joined this site because they love games, and love making games, so we should all be doing that - or something productive/creative in general. Set your …

Alternare Log #4

Posted by Acid on April 2, 2014, 10:35 a.m.

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I haven't gotten too much done with Alternare because I've been devoting a lot of time, and a lack of sleep, to making sure 64DSC started smoothly. I'm SUPER excited for the progress it's making and I'm proud that I was a factor in the creation of all …

AlternareDevlog #3

Posted by Acid on March 26, 2014, 11:49 a.m.

Examples of Base Models

The organism creation system will use base models from which the different "mutations" will be generated. Here are some examples:

You keep talking about design ideas, what what is the game even about?!

Alternare is a game of stories. Every world should feel distinct, every person …

Immobile

Posted by Acid on March 23, 2014, 3:52 p.m.

I was tired of never having a game to show anybody when they ask if I made games, I had this idea a while back and finished it, but I JUST recently had the time to actually port it to Android. iOS as soon as I get access to …

AlternareDevlog #2

Posted by Acid on March 19, 2014, midnight

Character Design

Everything within every world you encounter in Alternare will be totally generated by the game engine. Since two of the three core values of this game's development plan are "Genuine Procedural Experience" and "Attention to Detail", the life spread throughout the game should a level of detail that …