Fred's new game is here!

Posted by FredFredrickson on May 12, 2007, 8:44 p.m.

Greetings everyone, and welcome to Falcon Squad (soon to be subtitled)… a little project I've been working on for about a month now.

Falcon Squad is a top down shooter which, when finished, will hopefully include a pretty fulfilling, story-driven campaign mode, a training area, and statistics tracking via Reflect. Right now though, it's only got multiplayer modes, which I am very happy with so far.

Screenshots

...and one last screenshot link! [:P]

Though it isn't without it's occasional problems, I'd really like to see what everyone thinks of this at this point… so please check it out, play some people online (you'll need a Reflect Account), and let me know!

Features

· Fully working menu / Reflect login system

· Online multiplayer for up to 16 players, with deathmatch team dm, and capture the flag

· Adjustable settings for the host

· 2 large maps to choose from

· 5 weapons, plus grenades

· Engine is almost 100% complete

· Saves /load player color information

· Dynamic sound system, with lots of great ambiance and sound effects

Fixes in the most recent version (May 13, 2007):

· Chat text is easier to read (added shadow

· Team colors are now shown in the TAB score sheet while playing

· New map Grassy Knoll added (smaller than the others by 25%)

· Fixed most / all of the actor_id errors

· Got rid of the show_message() on client join

· Fixed a few tile problems

· Added a version check so the game will tell you if there is a new version out

· Fixed most / all of the string errors

· Reduced EXE size by about 2 Mb

· Reduced total ZIP size by about 1 Mb

Controls

WASD - Movement for player / spectator camera

Left mouse - Fire, spawn, etc.

Right mouse - Throw Grenade

Middle mouse (click) - Melee attack

Middle mouse (wheel) - Change weapon

Enter - Initiate / send chat message

F4 - Toggle windowed / full screen

Esc - Exit

Game Info

Made with GM7 - NT / XP/ Vista

Runs at 800x600 windowed, start full screen, no resolution change

Download

Click here to download! (9.2 Mb)

Note - If you want to host a game, you'll have to make sure your router is set up correctly - this may mean that you have to forward TCP port 27782 to your computer! See http://www.portforward.com for more details on how to do this!

Known Bugs / Problems

· Have seen some oddness with CTF flags sometimes

· Some tiles don't fit together 100% perfect

Comments

FredFredrickson 16 years, 11 months ago

Sorry guys, there is a small bug for when a player beyond number 2 joins during the game in progress… I will try to get this fixed, pronto… In the meantime, just set the number of max players to the number in the game before you start, and dont let anyone leave! :D

omicron1 16 years, 11 months ago

Moot!

'Ello, fred. Nice t'see ya workin' again. But whar's the hoover-tank 2?

Firebird 16 years, 11 months ago

Holy moly, this looks amazing. Can't wait to play it!

Polystyrene Man 16 years, 11 months ago

Well, it's got a very nice menu. I keep getting "beta build errors". Do I need a Reflect account or something?

Firebird 16 years, 11 months ago

Quote:
(you'll need a Reflect Account)

Polystyrene Man 16 years, 11 months ago

Quote:
[to] play some people online
I couldn't even do campaign mode.

Josea 16 years, 11 months ago

I bet this is going to be finished faster than Conflict: Online.

I'm downloading, I'll try to find some time to play this…it looks great just by looking at the screenshots,

Radnom_Games 16 years, 11 months ago

Quote:
Fred's new game is here!
Hahaha, Radnom loves talking about himself in the third person too.

The game looks great, though I can't test it right now as my internet is slooooow and occasionally stops working for a bit.

Rob 16 years, 11 months ago

How do people draw like that!?

Photoshop?

Adventus 16 years, 11 months ago

Photoshop + Filterforge?

Im a little be reserved about the game though, looks almost exactly like Conflict Online.