Mobile Gaming (+ small update)

Posted by S3xySeele on Oct. 9, 2016, 3:24 a.m.

First off, quick update regarding the game I was developing. Accidentally deleted it, so I'm back to square none.

Thinking I'll do a more quick and dirty game for my next project. Maybe a Pong/Breakout hybrid… and/or more messing around with creating custom image formats. Space-filling curves are interesting and …

On the 6th Day of August, My Devlog gave to me...

Posted by S3xySeele on Aug. 6, 2016, 12:52 a.m.




…Not much, sadly. I created crude sprites for the planets of our solar system and I'm working on the UI elements.

Over the next week I'll be tackling the battle system, which will be a bit like Hybrid Heaven and Parasite Eve's, except… y'know… with spaceships.

~~~~~~~~~~~~~~~~~ …

S3XY's Cosmos

Posted by S3xySeele on July 24, 2016, 10:46 p.m.

After Cap'n Crunching the numbers, I've come up with some, well… numbers.

I've increased the scale of my game's universe by 10x, meaning one pixel is now ~2300 sq. miles.

As a result, here's some stats for our solar system:

Mercury & Pluto, both 1 sq. pixel

Mars, 2 sq. …

S3XY's G4D Progress Log #4?!

Posted by S3xySeele on July 22, 2016, 5:37 p.m.

So even though I was able to create such an amazing masterpiece of a game in just a single day (if you haven't already had the pleasure of playing it, you can get it here:, part of me wonders… how much more masterpiecy would it be if I …

S3XY's G4D Progress Log #FINISHED

Posted by S3xySeele on July 16, 2016, 1:15 a.m.

Not to toot my own horn, but it's pretty much a masterpiece. The most masterful masterpiece to have ever been pieced, as a matter of fact.



S3XY's G4D Progress Log #2

Posted by S3xySeele on July 15, 2016, 6:47 a.m.

Last night I went ahead and did stuff.

In particular, I'm rather proud that I managed to get WASD implemented. I was almost thinking it would have to wait and be released as a $20 DLC expansion later on, but luckily I was able to squeeze it in. Unfortunately, to …

S3XY's G4D Progress Log #1

Posted by S3xySeele on June 21, 2016, 9:10 p.m.

So I've spent about 2.5 hours on my Goofy4Digits entry… multiply by 2-3x if you count brainstorming.

It's titled Splendid Genesis: Memorikan, and I'm making it in RPG Maker VX Ace. Of course I will be using all original assets since the bundled assets don't really fit the setting of …

RX 480

Posted by S3xySeele on May 31, 2016, 11:11 p.m.

So AMD has just officially revealed the RX 480, their first Polaris-based graphics card…

And the TL;DR is ~80% the TFLOPS of the GTX 1070, at about ~50% the price… which sounds like a pretty sweet deal. The biggest caveat is that the base model will only have 4GB of …


Posted by S3xySeele on May 28, 2016, 12:41 a.m.

Decided to flex my rather weak Blender muscles and take a stab at modeling an N64. Here's what I've got so far:

The actual body is kinda just a vague approximation of the N64 shape and doesn't have finer details, the controller ports could use some smoothing out, the buttons …

K'Kai Adventure

Posted by S3xySeele on April 23, 2016, 11 p.m.

You guys ever recall some random obscure game you played way back when (perhaps a Game Maker project), and you go to try and find it for nostalgia's sake… but you just can't remember the name?

I've been plagued by that problem for the past several years, trying to remember …