Front Ends

Posted by S3xySeele on Oct. 9, 2016, 8:47 p.m.

So after finally getting fed up with the organization (or lack thereof) of my various games and emulators, I decided it's time to set up an emulator front end on my Windows machine.

I looked into several, even tried a handful of them in rapid fire succession… and ultimately I've …

Mobile Gaming (+ small update)

Posted by S3xySeele on Oct. 9, 2016, 3:24 a.m.

First off, quick update regarding the game I was developing. Accidentally deleted it, so I'm back to square none.

Thinking I'll do a more quick and dirty game for my next project. Maybe a Pong/Breakout hybrid… and/or more messing around with creating custom image formats. Space-filling curves are interesting and …

On the 6th Day of August, My Devlog gave to me...

Posted by S3xySeele on Aug. 6, 2016, 12:52 a.m.

Well…

Uh…

ã?ˆーã?¨。。。

…Not much, sadly. I created crude sprites for the planets of our solar system and I'm working on the UI elements.

Over the next week I'll be tackling the battle system, which will be a bit like Hybrid Heaven and Parasite Eve's, except… y'know… with spaceships.

~~~~~~~~~~~~~~~~~ …

S3XY's Cosmos

Posted by S3xySeele on July 24, 2016, 10:46 p.m.

After Cap'n Crunching the numbers, I've come up with some, well… numbers.

I've increased the scale of my game's universe by 10x, meaning one pixel is now ~2300 sq. miles.

As a result, here's some stats for our solar system:

Mercury & Pluto, both 1 sq. pixel

Mars, 2 sq. …

S3XY's G4D Progress Log #4?!

Posted by S3xySeele on July 22, 2016, 5:37 p.m.

So even though I was able to create such an amazing masterpiece of a game in just a single day (if you haven't already had the pleasure of playing it, you can get it here: http://files.64digits.com/S3xySeele/Splendid%20Genesis%20Memorikan.zip), part of me wonders… how much more masterpiecy would it be if I …

S3XY's G4D Progress Log #FINISHED

Posted by S3xySeele on July 16, 2016, 1:15 a.m.

http://files.64digits.com/S3xySeele/Splendid%20Genesis%20Memorikan.zip

Not to toot my own horn, but it's pretty much a masterpiece. The most masterful masterpiece to have ever been pieced, as a matter of fact.

/G4D

#iwin

S3XY's G4D Progress Log #2

Posted by S3xySeele on July 15, 2016, 6:47 a.m.

Last night I went ahead and did stuff.

In particular, I'm rather proud that I managed to get WASD implemented. I was almost thinking it would have to wait and be released as a $20 DLC expansion later on, but luckily I was able to squeeze it in. Unfortunately, to …

S3XY's G4D Progress Log #1

Posted by S3xySeele on June 21, 2016, 9:10 p.m.

So I've spent about 2.5 hours on my Goofy4Digits entry… multiply by 2-3x if you count brainstorming.

It's titled Splendid Genesis: Memorikan, and I'm making it in RPG Maker VX Ace. Of course I will be using all original assets since the bundled assets don't really fit the setting of …

RX 480

Posted by S3xySeele on May 31, 2016, 11:11 p.m.

So AMD has just officially revealed the RX 480, their first Polaris-based graphics card…

And the TL;DR is ~80% the TFLOPS of the GTX 1070, at about ~50% the price… which sounds like a pretty sweet deal. The biggest caveat is that the base model will only have 4GB of …

Blender64

Posted by S3xySeele on May 28, 2016, 12:41 a.m.

Decided to flex my rather weak Blender muscles and take a stab at modeling an N64. Here's what I've got so far:

The actual body is kinda just a vague approximation of the N64 shape and doesn't have finer details, the controller ports could use some smoothing out, the buttons …