Tinkering with mapping

Posted by Scott_AW on Feb. 9, 2007, 11:04 p.m.

With a long stretch of busy weeks I've found little time for RJ so theres nothing new to that…however in my spare time I decided to make a 3d sidescroller map maker. It'll probably end up as an example for you all and myself as I will implement features from …

High?

Posted by Scott_AW on Jan. 20, 2007, 8:49 p.m.

I pretty much completed my scoring system for Rick Jason and have updated the WIP to version .6a.

Besides that I've made several improvements to the gameplay, such as faster verticle movement and other tweaks to the game.

Added enemy drops and a ranking system(still in developement). Smaller enemies will …

RJ Version 5a out

Posted by Scott_AW on Jan. 14, 2007, 12:21 a.m.

Having little time to work on this game sucks big time. But with what I managed to scrape up in the past weeks have allowed me to make various improvements and such and such.

So if you will, check out the new demo…

A few other notes before comments of …

RJ - Progress update

Posted by Scott_AW on Dec. 27, 2006, 11:26 p.m.

Things seems to be going pretty smoothly with developement of 'Rick Jason' and I expect to release a practicly fully functioning demo by this weekend and a game page for whenever it gets through the infamous queues…

A shot of one of the mini-boss' reaching near death.

What I have …

Sidescroller revival

Posted by Scott_AW on Dec. 24, 2006, 12:42 a.m.

A long time ago when I was ankle deep in the world of Quickbasic, I made a simple space shooter game, and while reflecting on past projects I thought it'd be a good one to take on again.

I'm not quite sure what my major goals with this project will …

Backburner and Afterburner

Posted by Scott_AW on Dec. 16, 2006, 6:13 p.m.

Well I played around with the new GM 7 with project C.O.W., and although I know the beta has some kinks to it, it seemed like a good transition to make when it comes out. So I'm putting the project on the backburner until its release and plan to rebuild …

New demo posted.

Posted by Scott_AW on Dec. 10, 2006, 9:18 p.m.

You can find it on my game page, I just updated the original entry's files/screenshots/info. (Oh, its like 8 freakin meg)

Well I got the ground work for my combat system started as well as a bunch of new changes.

The delay on startup(after title screen) is a little shorter …

Combat system update, name of game too.

Posted by Scott_AW on Dec. 7, 2006, 3:16 a.m.

Small update…

Added two more screenshots showing the player being attacked and a poorly drawn wolf getting attacked.

http://64digits.com/users/Scott_AW/combat_tease2.jpg

http://64digits.com/users/Scott_AW/combat_tease3.jpg

I guess I've walked away from the whole idea of making a turn based system and opted for a quicker pace click as you well system. Your attacks can take …

Combat? Not yet...

Posted by Scott_AW on Dec. 3, 2006, 11 p.m.

I've got 6 minutes to write…

Combat isn't totally done but its getting there. Below is a sort of teaser screenshot that will give you a general idea of how it works.

So far its only set up for one vs one combat, only able to preform melee and only …

Progress as so far...

Posted by Scott_AW on Nov. 30, 2006, 2:14 a.m.

No new demo yet, but hopefully soon.

This is a little progress report on how things are coming. Next time I have the time to I'll be writing a blog about how the game works, explaining the family/kingdom system, what happens when you die, and other future plans like mundane …