Question:

Posted by Shork on Aug. 9, 2006, 5:34 a.m.

Anyone ever play Final Fantasy Mystic Quest for SNES?

I know It was a terrible game, but I remember how you could jump and climb and use a grapple hook thing on the map. This got me thinking, "how did they do that without gravity?" or at least not the built in "gravity" variable used in Game Maker, where an object just moves down, but more like a top-down platformer.

Comments

melee-master 17 years, 9 months ago

Probably sprite scaling, and a "z height" variable.

Eternal 17 years, 9 months ago

They probably coded their own gravity.

Cesar 17 years, 9 months ago

kaz has a td example for jumping…

ultim8p00 17 years, 9 months ago

what melee said

NeutralReiddHotel 17 years, 9 months ago

Yay! The people at my rant were here!

Anyways, I have no idea what you are talking about. Probably me though, don't worry about it.

Shork 17 years, 9 months ago

No, we weren't talking about you. But thanks for telling me about the TD jumping example.

NeutralReiddHotel 17 years, 9 months ago

Nah, I was ranting about how people never help, and they actually payed attention. That's good. :)