Question:

Posted by Shork on Aug. 9, 2006, 5:34 a.m.

Anyone ever play Final Fantasy Mystic Quest for SNES?

I know It was a terrible game, but I remember how you could jump and climb and use a grapple hook thing on the map. This got me thinking, "how did they do that without gravity?" or at least not the built in "gravity" variable used in Game Maker, where an object just moves down, but more like a top-down platformer.

Comments

melee-master 19 years, 1 month ago

Probably sprite scaling, and a "z height" variable.

Eternal 19 years, 1 month ago

They probably coded their own gravity.

Cesar 19 years, 1 month ago

kaz has a td example for jumping…

ultim8p00 19 years, 1 month ago

what melee said

NeutralReiddHotel 19 years, 1 month ago

Yay! The people at my rant were here!

Anyways, I have no idea what you are talking about. Probably me though, don't worry about it.

Shork 19 years, 1 month ago

No, we weren't talking about you. But thanks for telling me about the TD jumping example.

NeutralReiddHotel 19 years, 1 month ago

Nah, I was ranting about how people never help, and they actually payed attention. That's good. :)